honestly speaking i would not mind an entire rework to decided an area where it oversees and if u shoot from outside it does nothing, as along as mobile SPG (sexton and priest) exist the CB is a necessity
anyway the tracking should be removed, it should only fire where it started the barrage |
I rarely see JT in 3v3 and I personally never use it as 2x JP4 are way better. Ostheer is fine without Elefant as well. You can counter TDs with Pak40s and Pgrens with Shrecks. Elefant with spotting scope is just too way easier to use as it remains broken OP.
no, cause we all know how team games ends, arty +td + is/rifle/cos spam late game team weapons have short life
idk about spotting scopes but im sure u will still see elephant and JT unless they put them at 50 range in that case u will only see the search opponent bar forever |
Ah Schmusekatze
Jäger Armour is the best choice which is why everyone uses it every game. That's exactly my point. It should be nerfed further so the game isn't as boring. No one wants to play against the same doctrine over and over again.
well really for team game u need an elephant/JT so u really have 3 commander total to play , maybe okw can pull of using the elite armor with the jadpanzer with boosted ammo |
in all honesty a pop cap exist so your pc doesn't melt or crash
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OKW Spec Ops flare is likely getting adjusted next patch, so that should solve most of the issue.
Could you elaborate on the "no sound cue"? How is it different from other offmap airplanes? will the ukf one be adjusted too ? maybe remove it since they have stock recon with the captain, it could have a mobile mortar instead as u know it's the royal ARTY one
for special ops maybe give them the truck from the flame commader ? |
Extra DPS is probably a relic of the changes made to arty |
Okay, let me try to explain these a bit deeper.
NO ONE would know where the arties are regardless of their mobility unless they themselves got a hit. Yes, the mobile arties can relocate themselves but not when they are barraging. And that is why they cost more fuel and MP to build one. Their number of shots fired, and max fire distance has already decreased to compensate for their mobility advantage. Also, NO ONE can destroy a full health battery with only one shot and can hardly do so with one barrage. The Priest will need two DIRECT hits and probably three for the Sexton. Good luck achieving those goals when firing at max range with FoW.
CB will only target where the arties do their barrage. If a mobile arty opened fire at location A but retreated to location B, CB will still fire at location A. Again, CB is good not because it can counter mobile arties. It is good and somewhat OP because it fires with more damage per shot(200 instead of 180 or 160, I can't remember), less overall scatter multiplier, and even ignoring FoW debuff(that I not sure if there was). I personally do not care if it was a one-click-and-done ability.
1 both unit cost fuel and mp 2 1 shoot can already decrew it 3 i know how CB works if u read what i said, it used to deter fire and forget for mobile howy, CB basically makes a full barrage risky so they get 1 shoot in and have to move |
I don't know why people are still getting this wrong, but I'll try to explain this again. Mobile arties will ALWAYS, or at least in a much better chance, lose to stationary arties in a direct arty vs. arty contest(presuming FoW is on). And here is why:
1. Mobile arties fire fewer shots. In a contest where only RNG matters, fire more shots always mean a better chance to hit.
2. Mobile arties have bigger sizes, thus make it easier to get hit. Stationary arties are for sure very easy to get decrewed. But destroying the battery itself is really hard and mostly requires direct shots.
3. Mobile arties have a shorter range. This means using mobile arties to counter stationary arties is quite hard on big maps and makes mobile arties usually fire at max range, leading to even bigger scatter.
CB is there to counter all arties that are staying stationary. The longer the arties stay at the firing zone, the better the CB will perform. Since most of the Mobile arties fire fewer shots which leads to a shorter barrage window, CB does not benefit from it.
It makes no sense as u already know where it is and u can just manually barrage it, and the longer u stay the better it is works for ALL arty not just CB, that's why i said sexton and priest which both can easily destroy a lefh with 1 barrage unlike missile arty which will decrew it but require more pounding to destroy it generally
honestly speaking i would not mind if it only targeted those units with CB |
Mobile is already neutered in terms of range. A Sexton has 135, Priest 180, and LEFH 250 range. When they reach Vet 3, those ranges go up by 33%. On most 4v4 maps the LEFH can be built where mobile can't hit it. On 2v2, the Priest often can hit a LEFH but it is often firing at max range and it ends up being a waste of time.
sexton is 160 ,135 was like 2 years ago and that has nothing to do with the ability to move, the mobile arty will always have the initiate and first shoot cause u will never know where they are before they shoot, and they can just move if they are targeted, CB exists to punish fire and forget player or to actually have a chance of dealing some damage to them as it fires when the howy is about to fire, after all u can just move a priest away from the barrage zone |
Yeah I was wrong. Oh well. The idea of AT strafe destroying ML-20 was errr....interesting. ML-20 is an okayish arty piece imho but OTOH it does struggle hugely vs LEFH but no one wants to go back to the days of constantly raining arty shells either.
In any case, CB should not be removed from LEFH without factoring in the SPG situation which ignores or even counters LEFHs.
CB only exist for 1 reason, mobile howys, if priest and sexton did not exist CD would not exist |