decided to show some testing, it's pretty much equal to a tiger
https://imgur.com/a/VmgZQfx
the last img is vs tiger which basically came to which unit bounced more and they pretty much have equal chance |
High pen makes panther able to posses some treat to heavies. It should not 1v1 them, they are spammable for a reason. You can also use it in conjunction with jp4 so that when Panther flanks an IS-2 Jp4 will shoot it from the front. That's how you're supposed to kill a heavy tank, overwhelm it. 2 SU-85s without support can get beaten up by the Tiger too, they are just more based on range and pen rather than armour and maneuverability, so they are used diffrently.
Show me exactly where have I said that. I have only mentioned that IS-2 despite it's higher price and CP requirements gets heavily crippled by a single panther. I have also mentioned that KV-2 does a better job in that department, which is laughable. That's why I want IS-2 to stand up from the rest and be stronger but at a higher cost.
????
|
btw why do u say that panther 1 vs 1 is2 ? it loses 80% of the times
|
Panther is supposed to counter all medium tanks and can be spammed. It's also way cheaper than IS-2 and does not require CP. IS-2 is supposed to be countered by Elefant, Jagdtiger, Konigstiger, Jp4s, Stugs, Pak 40s, Pak 43s and finally Schrecks. IS-2 should indeed counter panther, germans have a lot more options to deal with heavy tanks AND THOSE OPTIONS SHOULD BE UTILIZED, not abandonded. You just want to spam one unit to kill everything, and that's not how the game works
mmhh no ? i mean why would it need that high pen ? jp4 counters medium as it has rof and low pen |
Soviet Mechanized Support and Shock Motor Commanders
Similar to the Jaegar Armor Commander, we are removing the abilities of these commanders to knock out heavy artillery pieces that would otherwise put pressure on the ISU and Elefant. The Sturmovick Attack Strafe has been added to gives these commanders potent AI power.
IL-2 Bombing Runs exchanged for IL-2 Sturmovik Attack Strafe from the Advanced Warfare Commander
isn't the strafe still bugged tho ? |
What about it can only be activated if set up and if u set up again it reset duration ? so u can't just activate the ability and then position out of range, either u calculate the range before u set up or use it defensively |
An mg that can fight other hmg but out ranging them is a bad idea... does it not need to set up first ? and has the same sight range? |
.....
while u are completely right about the 2 commander , soviet unlike UKF relies on the commanders heavily, while ukf does have almost all stock option heavy tanks too, u really only need some sort of good arty to close the deal with ukf, and maybe some CQC units so in the end u fall for landmatres commander which is a gamble as the unit it self is not soo god or the sexton that while is weaker than priest , is cheaper and come in a a commander which has flare and ukf a stock recon flight + a delete howy ability , everything else u don't care for UKF, the ideal would be that it gave mobile mortars too (as it would make it viable even in 1vs1) |
No, this is subjectively. I would say for instance, soviet is "objectively" the best allied late game faction in the big team modes. Churchills are just damages sponges which level your opponent Panthers. Furthermore this game doesn't need a damage spoon, because you can choose your targets. Comets on the other side were nerfed a little bit too much. Both take a lot of population space. In big game modes there are always multiple Panthers if you have multiple Comets. Comets doesn't perform very good versus Panthers.
Soviet has all the tools allied team needs in late game. Compared to UKF you have way better offmaps (especially for killing howitzers), you have the best limited (super) heavy tanks, a howitzer on your own, a strong nondoc rocket artillery piece and the best TD in allied team when it comes to cost efficiency and damage dealt in comparison to population space.
Brits only shine when it comes to mainline infantry.
When I'm playing Axis in the big game modes the things that bother me the most are mostly soviet units/abilties and some USF ones.
it's arguable who's the best in team games in things if we both choose the best commanders artillery and the isu 152 , both have some very good tool , sexton especially works even Vs elephant If u can aim, and if all fail u can Try to fall back on the 17 pounder emplacement which can work on some maps |
It's more of a design problem, really they are weak but once they get 2 bren 5 men they are strong so they had to balance then making really bad at 1 Vs 1 early |