Yea, true, my other suggestion was to give to all engineers (soviet, ost, USF both engineers and rears) special upgrade, which will buff their repair speed. It may cost a lot, but they need it!
Let other engineers be good and there will be no problems with Pios, I think...
And about "OKW needs stong early game". Really? They have best late game with KT's and such stuff, why should they have also strong early? Maybe we should give strong early for those, who has poor late, like USF? Right now, they are not so good in early with only Riflemans and Rears, no MGs, no ATs, no mortars - be happy and deal with it. So, let's better turn Rears into assault unit with Grease Guns, or even with Tommyguns. USF needs something in T0, because OKW's T0 is bigger, than T0 of any faction.
Look at repair speed of rear echelon and their vet bonus and then think of weapon barracks
Edit: yea poor USF with their weak tank too bad the can't go 150/100 pop cap that would be op |
Try to stay at long range vs sturm they lose big dps x model |
scratchedpaintjob is wrong, but the unit is fine.
Ok ty |
Not anymore.
They actually do.
Only at vet0 against long range squads when you need to close while being shot at without cover.
kat what's your opinion? |
Ok, they can't build bunker, my bad. I just never use that doctrine, prefer Fallshirms. And ok, it takes 2 time more to build wire, let it be there. But... they repair faster anyway!
Put 2 Ostheer/Soviet/USF engineer vs 1 sturm better. Royal engineers are better than those anyway. Specially with Anvil upgrade.
To Scratched - Ok, repairspeed is fine, I don't argue.
Cost a lot for reinforce - if they will be less effective in combat - let them cost less to reinforce, I will agree with that.
Don't scale well - an do rears scale well? Or Soviet engineers? Or Ostheer? Sturmpios are perfect in early, and good in both mid and late, what scale you need for them?
Die quite fast - not faster, than my conscripts, lol. Or Combat engineers of USF - they dying even faster.
My playercard sux, they posted it sometime ago there. If you want to judge "by playercard" then you are on wrong way, bro.
3< 4-6
You have to redo math class |
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Like forced barbed wire, annyoing thing acutally. And they can build bunkers, trenches and AA 2cm with Defensive doctrine - would like to have that doctrine for USSR for to teach their engineers to dig MG bunkers. (And yea, I know that 2cm AA suck, don't remind me.)
And of course, they only repair faster, not build. But still, in late game speed of repair of your tanks can be veery important. Its very funny to see, how my 2 soviet engineers working hard and long for to repair my IS-2 or ISU, when OKW's pioneers repairs KT or JT like they are modern engineers from MIT.
And they perform not like "1.5 eng", but like 3-4 eng. Don't forget, that they fight 3-4 times better, than any other engineers without upgrades.
They can't build bunker (you only play ally is obvious you don't know) and the aa emplacement Is a joke at least you know and to put the wire it takes 2 time the normal one and you can destroy it just fine (aprt for LV)
3-4 are you joking put 2 Royal eng vs 1 sturm |
So, 9 pop cap can be excuse for all those super-qualities, that Sturmpios have? It's not enough, actually.
I don't ask to nerf their "engineer" abilities - let them repair, build and plant fast, ok. For engineers with 2 times bigger pop cap it will be very right, but don't let them combine perfect engineer and good combat skills. If you want close combat units for OKW - ok, buy STGs for Sturmpios, say goodbye to engineer skills and let them fight. What's wrong with that? It's more, than any faction will have! For expample, I can't buy for my soviet engineers PPS-43 instead of Mosins and move them into combat without reapir/mine abilities (and I would like to). OKW will have that choise, that all factions haven't.
Wow the SP can build so much stuff like ......(and faster)
SP cost 1.5 a eng and po cap 1.5 a eng and perform 1.5 |
Surprise-surprise, sometime ago they "straightly" nerfed some allies units, without any gain. ISU was best example of how good once unit was straightly nerfed because of unstopable whine of axis. So, I guess we have a right to ask a straight nerf of some axis units too.
And what you wanna gain for OKW? They need something more than they have now? OK, they need artillery,so I always ask - give to OKW Hummels already, instead of useless Flamenhetzer. Im fair in that, but with sturmpioneers - they should be just straightly nerfed, without any gain.
Again - it is TOP engineer unit, which is also TOP starting unit, which is also combat unit, that can outfight a lot of other real combats, like Conscripts. I don't think, that it is right to give to ANY faction combo of best engineer+nice combat abilites. Let there be something 1 - engineering or fighting. Soviet engineers can't into fight, without flamers, like Ostheer and USF. Rears can't into fight at all and UK's engineers are able to fight only with bunch of upgrades.
Seems like you look only at half post sturm are 9 pop cap almost 2 eng squad and yes the unit they nerfed were overpeforming
Ps: they lose to rifle and is
Edit: "whine of axis" not player from this statement alone I understand you are a hard core fanboy of ally |
Well what are you suggesting is a straight nerf with nothing to gain for a faction
I could do this for every faction (no ra for rifleman ,ostheer mg to tier 1 ,maxim nerf set up time, no more brace for Brits )
Would I be called troll ?
Yes obviously and all would say it's l2p
If you go for nerf and no buff if the unit is not over performing that's make you a troll or a fanboy and your opinion should not be valued |