i'll just leave this here
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
edit: Sturm are not OP
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Like forced barbed wire, annyoing thing acutally. And they can build bunkers, trenches and AA 2cm with Defensive doctrine - would like to have that doctrine for USSR for to teach their engineers to dig MG bunkers. (And yea, I know that 2cm AA suck, don't remind me.)
And of course, they only repair faster, not build. But still, in late game speed of repair of your tanks can be veery important. Its very funny to see, how my 2 soviet engineers working hard and long for to repair my IS-2 or ISU, when OKW's pioneers repairs KT or JT like they are modern engineers from MIT.
And they perform not like "1.5 eng", but like 3-4 eng. Don't forget, that they fight 3-4 times better, than any other engineers without upgrades.
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https://www.coh2.org/ladders/playercard/steamid/76561198062472736
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they cost a lot to reinforce
they dont scale well
they die quite fast
Posts: 673
They can't build bunker (you only play ally is obvious you don't know) and the aa emplacement Is a joke at least you know and to put the wire it takes 2 time the normal one and you can destroy it just fine (aprt for LV)
3-4 are you joking put 2 Royal eng vs 1 sturm
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Wow man I see you play all faction
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Ok, they can't build bunker, my bad. I just never use that doctrine, prefer Fallshirms. And ok, it takes 2 time more to build wire, let it be there. But... they repair faster anyway!
Put 2 Ostheer/Soviet/USF engineer vs 1 sturm better. Royal engineers are better than those anyway. Specially with Anvil upgrade.
To Scratched - Ok, repairspeed is fine, I don't argue.
Cost a lot for reinforce - if they will be less effective in combat - let them cost less to reinforce, I will agree with that.
Don't scale well - an do rears scale well? Or Soviet engineers? Or Ostheer? Sturmpios are perfect in early, and good in both mid and late, what scale you need for them?
Die quite fast - not faster, than my conscripts, lol. Or Combat engineers of USF - they dying even faster.
My playercard sux, they posted it sometime ago there. If you want to judge "by playercard" then you are on wrong way, bro.
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kat what's your opinion?
Not anymore.
They actually do.
Only at vet0 against long range squads when you need to close while being shot at without cover.
Posts: 114
their repairspeed is fine for their cost.
they cost a lot to reinforce
they dont scale well
they die quite fast
playercard pls
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kat what's your opinion?
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scratchedpaintjob is wrong, but the unit is fine.
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Try to stay at long range vs sturm they lose big dps x model
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Because Sturmpios are literally a copy and paste of Panzer Grenadiers in CoH who also had STG's could repair and do all sorts of stuff. OKW needed a unit that could effective push and have a strong early game so the made the sturm pios a builder/assault unit.
If sturm pios were nerfed, any faction could just run over them... cut them off or base trap them because they don't get viable units until later.
I don't really like the idea of sturm pios being so great either for a builder unit, and there's no doubt they are the best engineer class in the game, but I think the problem stems from other engineers just being outright useless. Buff the Soviet Engineers, Rear Echelons and OST Pioneers first.
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Yea, true, my other suggestion was to give to all engineers (soviet, ost, USF both engineers and rears) special upgrade, which will buff their repair speed. It may cost a lot, but they need it!
Let other engineers be good and there will be no problems with Pios, I think...
And about "OKW needs stong early game". Really? They have best late game with KT's and such stuff, why should they have also strong early? Maybe we should give strong early for those, who has poor late, like USF? Right now, they are not so good in early with only Riflemans and Rears, no MGs, no ATs, no mortars - be happy and deal with it. So, let's better turn Rears into assault unit with Grease Guns, or even with Tommyguns. USF needs something in T0, because OKW's T0 is bigger, than T0 of any faction.
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Look at repair speed of rear echelon and their vet bonus and then think of weapon barracks
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