Lol, 100 manpower for trench that can't be upgraded with hmg, medic or reinforce point for 60 munition, what next, british sniper price to 800 manpower? thats why I said free or that ,as they are bunker but with 4 face but are not upgradable
The anti Krupp and at gun force field must cost something 50 is too cheap
Free is the best option |
Okw already has 2 non doctrinal healing options. Every other faction has only one. I don't count ost healing ability as its useless. actually usf has 2 ambulance and medic but I guess they are the same as medic come from ambulance |
they are intended to get you by until your units heal themselves or you unlock medics. also 30 mu iirc for 3 use healing including self use... have you seen the ost med kits?
aaaaand there goes all reason to get med truck over mech truck. but I just don't get why are okw the only faction with healing locked behind tech (the normal healing) price is ok but locking it behind tier is not soo good especially when sturm needs to be vet 1 and are not like IS who pay up front for infinite healing on the field and SP are not main line
(Just imagine ambulance on tier 1 or HQ medic only if you go penals) |
You know you got a whole lot of demands here and not a great deal if justification for them. Nor do you offer any suggestions on how one might achieve these changes.
Just sayin'.
Pick one issue, flesh out your thoughts, and address these one at a time. Plenty of these have had significant debate on this site, but few have had strong solutions suggested given the volatility of this game's sense of balance.
You'd probably receive a whole lot more response than, well, crickets at best and flame wars at worst. more then demands they are suggestion and I'm asking the community if I'm mad or if relic should implement this changes most of them are taken from very long discussion on this forum some are mine
To achieve it we just need relic to see this post and if the community Agrees we should be set |
sturms can drop medkits at vet 1
now with them having a shrek and players building more than 1 there should be no shortage of medical supplies
they are bit costly on the long run and are not cost effective (and micro intensive)
just make healing on base too for 200 mp and 20 fu |
Oh god this topic again. Videos were made about 8 months ago on another thread. Panther will beat comet like 9/10 times. Panther has 3 mgs and can kill infantry just as fast as comet does. It just doesn't do 1 hit kills with main gun. ahahaah more like 2/3 of the time (btw comet is generalist ,pather is a tank hunter the fact that it lose at from front is already a problem )
and no the panther doesn't kill inf like comet dat test was biased in no cover (urealist) some one made a video in green and yellow cover comet win by a mile cause spacing and cover bonus means nothing to tank shell |
okw healing options?
if we want to discuss healing options
soviet- healing at base only
ost-med bunker, med kit with vet
usf- healing through ambo
ukf-tommie upgrade
okw- med truck, sturm med package, passive heal on obers and volks with vet
doctrinal options
soviet- FHQ
ost-
usf- paras and rangers heal passively with vet
ukf-glider medics
meaning even with doctrinal options applied the okw can heal more ways than any other faction
all else i agree on
what i meant is dat is only accessible if you go tier 1
if the upgrade could go to hq like soviet it would be better
all healing option if from the get to go only okw doesn't have dat
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there is a similar thread but this one is more my hope for the direction of the game:
okw
1- rakketen range to 50 , at gun cover for rakketen , remove garrison
2- SP shreck cost to 60 , can have both sweeper and sherck
3- flack half truck buff like armor or set up time
4-jp4 camo fix and price reduced to 110 fu
5-mg34 less vet requirements to reach vet 2
6-smoke to isg
ost
1-tier 4 5 man squad upgrade to all unit (team weapon and infantry, no sniper) something like 300 mp 50 fu
2- panther moving accuracy to 0.75
3-p4 cost to 110-120 fu
4-ostwind performance fixed (some time full wipe some time all miss)
5-222 like the old one need mun to upgrade to 2 mm (like 60 mun)
usf
1-usf mortar aa to 82mm lvl but barrage much better than right now with good precision and fire rate
2-usf at gun toggle ap rounds 10 mun x round fired (same for m10 and m36)
3-scot and greyhound performance or role fix
4-pershing hp to 960 but less aoe on main gun
soviet
1-button now turret lock the tank
2-m42 now has passive double tap:the next round on the same target will always hit have 100% pen and deal 160 damage (work on if too)
3-kv1 and kv2 huge buff price and performance (hp pen rate of fire)
4-maxxim price to 250
brits
1-boforos art range to 50 but faster
2-17 pounder pop cap and price reduction
3-cromwell less rotation rate and speed same for comet
4-fix trenches : or free but all can use or cost to 100 mp but only usable to brits
120 mm,isg , and mortar pit aa range to 80 barrage range still the same (fix barrage of the mortar pit as the second mortar deal less damage)
point out by writing number and faction to respond
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there is another thread similar to this one but this is more what is needed not what i hope:
rakketen and ptrs aim time fixed (normalized)
usf mortar tracking bug fixed and performance fix
okw different healing options
t-70 bugged that if recrewed while it dies with self-repair it can't fire
rakkten sometime can't fire if recrewed by su unit
rakkent crew fire with at unit with prioritize vehicle if not volks
immortal ziz gun crewless
If a support weapon was suppressed in the moment it was being killed and get re-crewed, the suppression effect on rate of fire and accuracy are PERMANENT fix (from aerafield ty) |
Spio and ISG?
Just because US mortar overshadows ISG does not mean ISG is up-pair of them is a hell to fight against-play allies sometime and you'll see that.
I've said plenty of times what I'd do to US mortar already so look it up in one of the mortar threads.
Spios, indifferent, if you try to rely on spio spam for AT, you can't play OKW anyway and singular shreck does not tax factions muni capacity in any way that would excuse lowering the cost. Its light vehicle deterrent and support against med and nothing more, you have oh so bad puppchens(seriously, LEARN to use camo) and volk fausts.
well i wouldn't mind smoke but only 80 aa range for isg (and mortar pit)
and for SP 60 for shreck seems fair but please let them get sweeper too |