Maybe somthing need do with flamer, coz thay really destroy all early cover game (maybe up pride for flamer), but dont need forget that its not line infatry, so its must be better than line infatry. apply same logic to ober or panzergren "b-b-but how will my riflemen blob beat the überobermen?" And now they are shit
But I guess the superior tank should even the odds .... Nope lather still shit like brumbar su late buffed Brits > ost usf got percing and m36 , p4 stilo the most over priced medium tank |
Penal too strong right now cause they have 12dps total at long range (green have 9) and 60 at close
+ flamer at vet has 2 shoot a second
Did I mention they got 25 reinforce 300 mp and six men
(60 bonus accuracy with vet )
And the argument of not at is not soo good as you can get dsk,guard,m42(yea I know)
And you can easily rush t70 |
don't mind katiof he is like that
first of all welcome
second there where 2 other post like this but were very old
the end was that it would be too hard to implement cause there no upper armor and would be a not very used |
At first I thought it is stupid to have mortar shell keeping you alive after you got directly hit by it. But then I thought that actually soldiers can't kill each other at point blank range without firing whole magazine in coh2. I think we can go that way then, apart from realism reasons there is nothing against it and it is going to promote good plays.
Just mind that heavy explosives should still deal a lot of damage to tanks, both on penetration and without it. Not only the tank shells.
I also belive that at least goliaths and demos should stay as they are. They are expensive, easy to counter and would be useless without ability to wipe.
We have target table for a reason |
2 off the most discussed topic on this game could be solved with the same solution make all
explosive weapon , nade,and indirect fire deal less than 80 damage (40-50) while doubling the aoe .
for tank we could just make the aoe multiplayer start from .5 and get lower but having more aoe
Random full health wipe would be almost impossible and would reward spacing between unit
If mortar were too much nerfed we could buff their rate of fire |
Only if you need to wipe a vet team weapon or a low health tank
Price wise they are not good more like 340 |
I do believe comet need a price increase or som nerf to main gun and I'm not comparing it to panther in coparing it to t34/85 for 55 more fu and 120 more mp you get 10 more range ,60 more pen,same reload ,a bit worse hmg,less scatter,more speed and rotation rate ,almost double overall armor,smoke and nade,awesome vet ,tank commander
All this while is not doctrinal and cost the same tier to unlock (195fu)
And the t34/85 is doctrinal and considered the most cost efficient tank
Now you see the problem |
The reasons why stug-e is bonkers op is a combination of the following factors:
- No tech
- Same accuracy/aoe as the t-70 iirc correctly
- 50 range
- 200 manpower
- stug twp (guaranteed pen for 160 damage. Disables gun for 15 secs)
- stug hp (that's not commendable by itself, but try puttimg everything together)
When you have the option of calling this unit in like this, helter-skelter AND them following up with a tiger, you can see what the rage is all about. Now also factor 222 in.
it cost ame as t 70 has same pen is slower no turretet but more health but if you put it on tier 3 no one use it
stug e is one of the offender there are other |
Double aoe halve the damage of all explosive and mortar =no more random wipe at full health, and make spacing unit rewarding |
That is why there are these little wonderful things called mines exist.
OKW can spam mines all day since they float munitions like mad.
and Werh tellers will guarantee a kill.
poor brits dont have mine right ? |