Often? Idk, maybe when you don't know what's happening around.
If P4 passed near to shoot from back at cons in cover, your opponent did it for purpuse to wipe a squad. Not random. You enemy knew that it's a way to wipe a squad.
Question, what did you do to prevent such move?
you really don't want to get it right ? A tank shell tend to over shot so although the green halve the damage it still 80 and if clumped up the squad will die |
You mean by crushing? Is so, just retreat. Honestly, I can't remember when was the last time I lost a squad due to crushing. Maybe 10months ago or so?
no cons are in green cover a bit bunched up the p4 pass near then it shoot and wipe the full health squad yes it happen more often then you think especially with engineers squad
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And that's the thing, you can't always escape and it's good.
That's the problem with squad spacing, not unit which one shooted you. Tho I wouldn't call it random cause if shot came from FoW, enemy saw you and order to attack at that moment. But again, don't blame wiping mechanism. Blame squad spacing.
What's random wipe imo?
If you keep walking and then suddenly shell lands on you and wipes your squad - you couldn't forsee this.
If you just finished planting a mine and in that very second some shell lands on this mine and wipes you.
When AT gun snipes your sniper.
When first LeFH or ML20 shell lands and wipes your squad (since you didn't know where excatly enemy is aiming).
In other words, random is when you coudn't forsee or react
a tank turn a angle and Istant wipe squad in green cover |
Sure, source: https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know
Apologies to Cruzz if I'm misinterpreting this, but having directional cover from point of origin applied to mortars and grenades does tally with my experience that grenades can insta-wipe squads in cover if thrown from behind their cover, and my experience of mortar fire on units you've forced to reposition so that the mortar is flanking them.
You said I consider that an insane explosives nerf. For a start it would make Sturmtigers and AVREs completely useless, as others have pointed out.
I think reworking of the barrage ability would be a better way to counter the RNG.
I meant General aoe damage no t made to wipe kat,pwefer,strum,avre,priest and etc are unfased after all that their role
But tank mortar and nade are more for dislodging the enemy |
Don't forget that cover is directional based on where the weapon was fired from, rather than where the attack lands. If the mortar has flanked the unit in cover when it fires, then the unit will not receive the -50% damage bonus.
Instead of OP's solution which seems like an insane explosives nerf, my solution would be to have mortars / light artillery always begin a barrage at the outer radius of the scatter, and work inwards over time, increasing in accuracy. Similar to how mortars work in MoW. Off-maps can stay the same, but this progressive 'ranging' of artillery weapons would give the opposing player more time to react, but would make ignoring the barrage more punishing, and would mean the entire exchange is less dominated by RNG where the first round insta-kills a squad bunched up in a crater.
Unless that's how they work already, in which nvm , but in my experience any barrage means a random scatter inside the circle for the duration of the ability. i said double the aoe and if need buff the mortar fire rate |
Isg is trash
pak howitzer is overshadowed by mortar
mortar is better than ostheer mortar at everything while also shooting smaller squads on a faction with the best early game.
you know it will not end well like that right ? |
Just give isg and pak howie suppression on barrage, give usf 60mm mortar. FIXED lol what ? |
It is be totally ok, if a wipe of any kind is in its own way totally justified. Most situations have their own set up where this not only can happen, it has to somehow. I guess nobody would argue that anything wiped from a Sturmtiger shot is unfair.
But then there are theese out of nowhere hits on unspotted stuff , e. g. i lost an ISG from the first! ml20 shell into the fow. I think theese are the situations to discuss, it just feels frustrating.
And there is still the health factor. no need for ml 20 just a normal mortar can wipe 6 men squad in yellow cover |
Once per X game is not often.
If you would do this, you would kill the whole game.
It's not win-win situation. It's win situation for worse player.
If I keep my squad in front of a tank and get wipe I should blame myself for not retreating.
If I couldn't dodge nade/wasnt aware of it, it's becasue my opponent out-played me.
Etc etc.
Then don't let enemy's tank to flank you, while you are in cover. Cover flanks with mines, keep recon unit close, know what your enemy is up to.
9/10 wipes are not "random".
no need to flank they do it from the front after all 160/2=80 right now you have chance to survive a tank in no cover then in any cover
About the nade is to make them less of a treat to team weapon and not an instant wipe
And why would it be better for new player ? After all more aoe means even if your tank missed it will still deal damage and emphasize the use of cover as the aoe is bigger but the damage is lower so squad in cover get less damage
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And how often that happens? Once for 20 games? And it's happening to both sides.
IIRC it's impossible for nade/mortar to kill full health squad in green cover (not sure about yellow).
yea that s the problem it happen often and happen to both side
while we do this we nerf the blobber a win-win situation after all this game emphasize unit preservation and tactics not random death and blobbing
its not fair to be in green cover and a tank pass around the corner to one shoot you rifleman vet 3 or pgren |