Lol good one
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide#1237
ROLF dude it’s outdated by 3 years , they removed all the stats changes at vet 4 and 5
Basically take only the vet 1 to 3 |
I don't disagree about the wild changes and triple buff/nerfs but my gripe is that these hardly even count as adjustments. I mean 10mp more, no reinforcement changes? So like 40mp all game? Half a molotov research in manpower for perspective.
i would prefer a dps decrease than a cost increase, volks are the cheaper squad to grab team weapons , unlike other faction they don’t have a cheaper unit to grab them |
USF already has good veterancy besides the vet 1 snare. It's only OKW that makes it look bad, Riflemen get far better vet than say, Grens.
TBH Im happy with just the short range DPS boost
and better vet than volks |
Did I ever said they are ez mode ? And if it’s op that’s means every top player used it
Unlike u I don’t invent stats or patch changes for propaganda |
PM fires slower, has deathloop, and less range. Sure it costs less but the faction has more manpower bleed and doesn't get to sit next to a forward medical base or near a flakbase.
But yes the PM can retreat. As can the Wehr mortar and the USF mortar.
death loop ? Wait the isg teleports ? And can retreat?
It has same AA range 100 barrage range
It can sit near a mobile reinforce platform u know that right ?
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By ur logic the pm 41 is even better, it’s cheaper, more aoe , can self spot, more durability , it does not need to re setup it self every time as it lacks the cone of the isg, and more importantly it CAN retreat
Btw I’m quite sure it does not have green cover |
Yea volks change seem strange to me, they could have just nerfed the volks close and mid range dps (the inverse of what they did to rifle) and reduce the starting mp a bit more
People forget that okw doesn’t have a cheaper squad than volks, so a nerf to mp cost or reinforce is a direct nerf to okw team weapons plays (already quite lacking )
All other faction have cheap mp and reinforce options (RE, re, pio, CE) |
The unit doesn't have green cover provided like the ISG.
It decrews at 2 models instead of 1 like all other indirect fire units.
It has a target size of 1.25 unlike the ISG of 1.
It costs 45 fuel to unlock and delays tanks or sacrifices an MG unlike snagging the ISG or the Wehr mortar.
It has a long barrage CD as apposed to the ISG.
It costs 70mp more than the ISG
It costs 9 population, which it has since when it used to be a six man unit.
It's chance to one hit kill was nice but there are so many bad things about it that need adjustment.
Isg cost 55 fuel to unlock tho, doesn’t have green cover, has 40 les barrage range , it’s has lower aoe than a mortar, all in all the isg is a more expensive and worse pm41 the Soviet base mortar |
Well no , 1 good hit with a mortar on 4 model and is a wipe, not even need to click retreat |
Tried switching to mg 42 and trying to put the visual model only ? |