Pfussies are superior to volks... its insensible for them to be priced 260mp when volks cost the same price... pfusi have worse dps than volks , only at long range they do like 1% more damage , for 280 mp if u think rifle needed buff , it would make sense for pfusi too
Yea guys it’s only a model , I mean it’s not like volks are strong cause they are basically worse green but have 1 more model
Were panther dead when they removed 70 armor for 160 more hp ? And nerfed the vet ?
Haven't searched for any bugs caused by the preview yet, but here are some bugs that are as of yet not fixed with the preview patch.
Not yet mentioned in previous bug threads:Show Spoiler 251 in Observation Mode gives T70's bonus sight. (It's only intended to provide FoW spotting.) Panzergrenadier smoke nade needs a standardized location for grid key users. It's at:
- First row, third slot with Infantry Doctrine's combat package.
- Second row, first slot with Infantry Doctrine's combat package and Schrecks (IMO best location).
- Third row, second slot with the new Strategic Reserves commander.
Bugs mentioned in last bug thread (some updated, see star) : Show Spoiler The initial cooldown of Assault Grenadiers only starts when you click the commander instead of at the start of the game. When Panzergrenadiers use Mark Target against a retreating squad, it completely locks up the Panzergrenadier squad for the duration of the ability. LefH Counterbarrage should be 332,5 range instead of 250. Counterbarrage doesn't scale with veterancy, which is not communicated to the player, so at vet 3, counterbarrage has less range than the shooting arc shows. Very confusing. For comparison: Panzerwerfer counterbarrage range is the same as its vet 3 range. 222 often moves when attack grounding, even when it's in range. It moves forwards at long range and rotates at close range.* Axis and some Allied* booby traps provide omnidirectional green cover around the capture point once detonated. Ostheer vet 3 Puma does 159,6 damage* instead of the 160 damage it's supposed to. OKW vet 3 Puma does the proper 160 damage. The 250's in German Mechanized and Mechanized Assault lack a handbrake and hold fire* mode. The handbrake mode of Infantry Doctrine's 250 doesn't work, it still rotates to shoot infantry while activated.
Bugs mentioned two bug threads ago:Show Spoiler If you recrew a Pak43 and scuttle it, it duplicates the squad that recrewed it. Storms with MP40's and Schreck don't replenish their Schreck if they grab a slot weapon from the ground. the puma one is not bug is intended, I mean we sure don’t want that doc to be ever used again
NO, YOU are the one that is bitching about 5 range and then pretending that 10 doesn't matter. 5 is negligible, 10is enough to play around.
Additionally YOU are the one that is pretending that range is the only thing that matters and ignoring the power the Pershing brings to bare. Pershing is the only heavy tank that can, for munitions, increase its ROF... It has lots of fantastic traits, brawling isn't one... actually kat said 5 range is not enough
KT: vet0 45 range 375 armor 1280 HP vet3 45 range 375 armor 1280 HP
I dont know what were you guessing, KT is the most durable heavy tank in the game and has the same range as pershing, the least durable heavy tank in the game. for how much ?
U forgot speed and main gun stats
Btw u forgot KT but I can guess why
U could just use the non doc in map art
Guys they are totally right to mirror USF we just need that when u build the last tech u get a free mobile AA half truck with 640 hp
They are still a cheap squad to reinforce weapons with. Reminder that the cost increase doesn't mean a reinforce increase. from the feed back I see here from certain people it’s soon gonna