I have looked at suggested variants for soviet FHQ and here my though about it.
Outward appearance
Current FHQ provide:
- healing
- reinforcing
- attack and defence bonuses for infantry and infantry weapons (Mortars, AT-guns, Artillery)
Also, it should not be extremely big to avoid problems with construction on city or small spaces maps. Of course, to small construction can't have enough durability and can be spammable in huge numbers, it's not right too.
As result, FHQ outlook should reference to this characteristics.
Candidates (british FHQ for comparison):
Candidate 1
Pros:
- High durability seems obvious for it due materails (looks like it is from wood and metal with huge wall of sandbags).
- Have space for field hospital. So, reinforce is beyond any doubt.
Cons:
- It is extremely big, player can face the problem with consctruction on smallspace map or on city maps. Also, it will be the biggest soviet construction ever
- Not enough details inside in comparison with USF, OKW and UKF field consrtuctions. Nothing provide about healing and aura buffs
Candidate 2 (my favorite)
Pros:
- Good size of building. Player won't face the problem with construction.
- Good interior. Include medkits, shells and camonet above. Really looks like FHQ, which provide support and reinforce.
Cons:
- Player can be confused by WC-51. At the moment only USF has this jeep in the game. But historicaly USSR get more than 20 000 of these jeeps.
- In the mod, it is mobile jeep with abillity to set up. Will be funny to see how combat engineers construct jeep for everlasting campsite. Can be solved by adding this jeep to soviet HQ as doctrine unit with price of FHQ and free abillity to set up.
Candidate 3
Pros:
- It's extremely small.
- Has place for mobile command post.
Cons:
- Once again - extremely small. Can be spammable for multiple buffs.
- Low durability. It is just small tent and some sandbags. Even british FHQ looks more durable.
- Bad interior. Nothing mention about healing, reinforce and aura buffs.