I would like to mention community balance team about lack of text strings and prevent new issues in this area. Here will be listed founded issues.
Usually, we have this number of text strings for all commander abillity slots:
1. String with name of the abillity. Used in the menu and during the battle.
2. String with description of the abillity. Used in the menu and during the battle.
3. String with yellow advice text. Used only in the game.
4. String with required commander points.
Addition strings for call-ins
5. String with description of the unit on the botton of the screen.
6. String with yellow advice text on the botton of the screen.
And veterancy strings.
Addition for active
7. String with name of the effect.
8. String with description of the affect
Addition for unlocks
9. String with description of action on the botton right slot.
10. String with yellow advice text of action on the botton right slot.
11. String with name of the upgrade.
12. String with description of upgrade.
13. String with yellow advice text of upgrade.
14. String with requirements for upgrade.
I will rephrase, when I mean finalized, it's the completion of the main changes outside minor edits and bug fixes.
Sturmtiger projectile, I do not believe can be made to crush obstacles in the way. If it needs adjustment, it would be a slightly higher arc with increased projectile speed.
Pak 43s can at least be demolished when their initial shock value is done. They are not going to be 17pdr clones.
Icons and descriptions are part of clean-up. New icons are not included in the mod itself to keep it small and easy to build.
Soviet FHQ I am waiting for someone to get back to me. If not, the current tent will gain some additions to be bulkier.
We are finalizing things at this point for internal testing so likely no 1.9. No major changes, though there is a discussion of possibly placing the Valentine to tech since it arrives so late to the field. Likely after Bofors/AEC tech and then figuring out if it's balanced appropriately.
So, then i would like to ask about FHQ model: which model balance team choose in the end? In 1.8 was said, that choosed variant not final. Previously, a large number of ideas was suggested here.
Or it will be small tent and some sandbags(from Pak 43 i guess) as was shown in 1.8?
I agree. Brens, PIATs and British roundel on top look a bit silly.
How about reusing MG emplacement entity, except with MG and gunner removed and with a radio station in the back? I've reused USF MG emplacement in my Engineer Combat Company mod in similar way and I'd say it doesn't look that bad. This is how it would look for the Soviets:
I have looked at suggested variants for soviet FHQ and here my though about it.
Outward appearance
Current FHQ provide:
- healing
- reinforcing
- attack and defence bonuses for infantry and infantry weapons (Mortars, AT-guns, Artillery)
Also, it should not be extremely big to avoid problems with construction on city or small spaces maps. Of course, to small construction can't have enough durability and can be spammable in huge numbers, it's not right too.
As result, FHQ outlook should reference to this characteristics.
Candidates (british FHQ for comparison):
Candidate 1
Pros:
- High durability seems obvious for it due materails (looks like it is from wood and metal with huge wall of sandbags).
- Have space for field hospital. So, reinforce is beyond any doubt.
Cons:
- It is extremely big, player can face the problem with consctruction on smallspace map or on city maps. Also, it will be the biggest soviet construction ever
- Not enough details inside in comparison with USF, OKW and UKF field consrtuctions. Nothing provide about healing and aura buffs
Candidate 2 (my favorite)
Pros:
- Good size of building. Player won't face the problem with construction.
- Good interior. Include medkits, shells and camonet above. Really looks like FHQ, which provide support and reinforce.
Cons:
- Player can be confused by WC-51. At the moment only USF has this jeep in the game. But historicaly USSR get more than 20 000 of these jeeps.
- In the mod, it is mobile jeep with abillity to set up. Will be funny to see how combat engineers construct jeep for everlasting campsite. Can be solved by adding this jeep to soviet HQ as doctrine unit with price of FHQ and free abillity to set up.
Candidate 3
Pros:
- It's extremely small.
- Has place for mobile command post.
Cons:
- Once again - extremely small. Can be spammable for multiple buffs.
- Low durability. It is just small tent and some sandbags. Even british FHQ looks more durable.
- Bad interior. Nothing mention about healing, reinforce and aura buffs.
So I tried to replicate SneakEye's thing with ZiS truck instead of WC-51. It's pretty barebones, lacking things like medical crates and whatnots. Either way, the truck is just a bit too tall and clips with the camo net.
- Added names for new maps
- Angoville and Rails and Metal got their historical names
- Updated number of the players on auto match maps now its again informative:
(2) - for 1v1
(4) - for 2v2
(6) - for 3v3
(6 - 8) - for 3v3 and 4v4
(8) - for 4v4
Maps, not represented in automatch, and not from Workshop, have number equal to max palyers on them. Exception: Angermunde (it's 4v4, but in auto match it's only for 3v3)
- Fixed description for T-70 armor bulletin (from 6% to 5%)
- Fixed veterancy one description for panzergrenadiers. Now it includes reduced incoming accuracy.
- Fixed Maxim supression bulletin (from 5% to 1%)
- Several fixes in the main menu.
Russian/Русский
- Добавленны названия новых карт из последнего обновления.
- Приведены к актуальным приписки с количеством игроков для карт в автоподборе:
(2) - 1v1
(4) - 2v2
(6) - 3v3
(6-8) - 3v3 и 4v4
(8) - 4v4
Карта, не находящиеся в автопоборе, имеют в приписке максимально-доступное для них количество игроков. Исключение - Ангермюнде.
- Карты Анговилль и Металл и рельсы получили исторические названия.
- Исправлено описание бюллетеня Максима на подавление - с 5% до 1%.
- Исправлено описание бюллетеня Т-70 на бронирование - с 6% до 5%.
- Исправлено первое ветеранство у панцергренадеров.
- Мелкие исправления в меню и лобби.
I would like to suggest another variant for Anti-tank overwatch from gamefiles. It's artillery shells is in accord with other artillery abillities from late assets, and have better quality!
->
Interesting change with KV-8! More utillity and usefull 45-mm gun! Now separate mode makes some more sence
P.S. Is it now extrafat Puma when 45-mm activated?