Yeah but if you read my original topic I also mentioned that it should get a reload duration reduction regardless of the siege mode. The reload duration at vet 0 and vet 3 non-siege mode are the same at 9 which seems odd to me and thats why I shared the examples of brummbar, scott, stug 3.
The original point was that the 11 sec ROF of the KV-2 is siege mode is wrong, its ROF should be around 9. (the modifier was only mentioned to explain why that site got the number wrong).
The reload on Tank mode used to be 11-12 secs (if I remember correctly) so it has already been buffed. The unit is quite strong some people even like it more than IS-2.
Siege mode used to be better with a reload bonus of 50% instead of 75%. The unit was performing better in siege mode than in tank mode. For some strange reason the MOD team decided to change that.
I dont believe my points could be misleading since what I have shared are straight facts. I have not made any statement from my personal opinion. Kv2 4 shotting a panther is a statement since most of the time it will not be true and this statement is based on probability to be true whereas 73% pen of panther is a fact.
My apologies if it sounded as you posted something with the intention to mislead. I was simply responding to claim that the factors I mentioned where a "highly misleading presentation" when actually (according to MMX tool) they make difference. It seem that the 120 (!) deflection damage of the KV-2 can help it win the fight.
Now according to what you have posted:
"Kv2 is rather a dedicated anti infantry tank but it should be able to fend off attacks from panthers. Obviously it shouldnt destroy panther in a 1v1 but atleast deal enough damage to cancel the dives."
and
According to MMX simulation KV-2 not only can "cancel dives" when in tank mod but will probably win around 3 out of 4 fights.
If you do not trust MMX simulation I suggest you run some test in cheat mode and come back with the results. If you need any help with the test I will probably be able help you.