The point I was trying to make is that the Stuart lacks a role in COH 2.
No it does not. It might not be a role you like bat the fact that it has 2 anti vehicle abilities should tell you something.
The M5 Stuart was the Army’s standard light tank at the beginning of World War II.
It was primarily used in reconnaissance, flank security, and infantry support roles. The M5 was lightly armored, quick and maneuverable, with a top speed of 36 miles per hour.
The M5 Stuart was also used to clear hedgerows.
Yet I don't see the Stuart in game with Heavy Crush, (which would be interesting on some maps to open pathways for Rifleman) nor is it very good at reconnaissance the one thing it should be good with.
Heavy crush on light is a weird idea and probable a bad idea since the game needs less means of manipulating map features than more.
Stuart that where used to to clear hedgerows where equipped with home made blades something you do not see either.
At the very least a Recon Mode like the T-70 would suffice and fit with how the M5 Stuart was actually used.
That is a different suggestion from you original of starting with 50 sight. The problem with a light tank with early large sight radius is that it very difficult to counter since it would be able to detect early enemy ATG/AT infatry and avoid them.
Just because T-70 has reckon mode does not necessarily mean that giving a similar ability to T-70 would be a good idea. Firstly because Stuart already has 2 abilities which it should then lose to be on parallel with T-70 in abilities and secondly because T-70 support conscripts and not riflemen.
In the end of they day if Stuart take the role of pure reconnaissance vehicles it would overlap even more with M20 and Greyhound and one would have to find new role for those.
So if the Stuart is not good at reconnaissance, not good at killing things (M20 kills twice as fast with a fraction of the fuel cost while also giving much needed mines) then that means that the Stuart is a waste of fuel at any stage of the game as its abilities are also garbage.
Stuart is good at reconnaissance one vetted and that makes, a Stuart that survives, useful at later stages of the game.
Stuart has less AI than m20 but much better AT, M20 will lose to 222 Stuart will not.
If Stuart was a waste of fuel it would not see any action yet it see lots of action.
"Shell Shock" and "Point Blank Engine Shot" are not garbage.
In overall faction design, the AEC would fit USF much better than for the Brits, which would benefit more from having the Stuart.
This another rather weird idea. I have to point out that UKF seem to need the snaring ability of the AEC since they to not have snares on their mainline infatry.