not sure if it's a good idea to conflate 1v1 and teamgame data like this, at least without correcting for the fact that you have 3x the amount of data for 2v2 and higher. this will skew the results quite a bit as commander pickrates vary a lot between solo and team modes, but not so much between 2v2, 3v3 and 4v4.
the somewhat arbitrary numbers chosen to scale your popularity ratings are also a bit confusing. maybe you should consider normalizing these to a percentage or x out of 10 to make it easier to interpret. just some food for thought
I am pretty sure that one can process this stat better but I use the term "popularity" quite loosely because of lack of better word.
The stat come from commander in the load out and not what has been actually picked so they are not very safe to determined which commander is used the most.
On the other hand imo they can be used to make some estimations.
For instance:
the fact the rifle company score so low across all modes is an indication that it needs more changes that just the Easy8.
the fact that Urban score much better than Tactical indicated that the commander has too many advantage across all mode.