But then you still dont have any additional incentive to get an ostwind anyway once you get your t4 up.
The whole point of tying the ostwind to t4 was to shutdown the okw scavenge callin build. 2 trucks and 6-8 cp is just asking for that back. Everyone will do mech into battlegroup into ostwind spam again, effectively killing all build diversity. As someone who used scavenge both before and after the patch, scavenge is a lot more healthy for the game and interesting to choose in the current patch.
Its cool and all to propose a bunch of changes so you can contribute ideas, but changing things for the sake of changing them is not the way to go.
Ostwinds alone can not stop builds that involve heavy tanks like KV-1, Churchill or even AI tanks like the Centaur...so I am not sure why you think that OKW will only play Scavenger.
Or why you think that Ostwind alone will be a problem and not KV-8 and hezter.
In the case of OKW imo these units be available even if they T4 building is destroyed. |
Ostwinds would be broken if they came that early tbh. Thats insanely early to get a 640 hp vehicle out. Youd see them every single game.
Could require 2 trucks and CP of 6-8. That would be around the current time it hits the field. Currently the is little reason to get instead of the OKW P4. |
I could see this working nicely for the two OKW units but I'd hesitate to do it for the M10. Armor Company's entire strategy was teching both Lieutenant and Captain so you had all the tools and then using M10s and the Bulldozer to replace Major. All you'd achieve would be restoring Armor to its former power level.
That is why I said M10 only and not Dozer. A specialized unit that cover only one field is fine, 2 specialized units that cover both or main battle tank is not. |
Are you suggesting we make these callins again after these are implemented? I.e. you have med and schwer up for OKW, get to the required CPs, and then call them in?
Yes or they could be build-able from HQ when requirement and CP are met.
Currently these 4 vehicles do not offer much in terms of alternative builds. |
The latest patch has changes the requirement for call in tanks and made them build able. The changes was good for main battle tanks but made certain specialized tanks not worth it. Having other requirements could allow for more diversified builds while filling only one role with specialized vehicles.
For instance the feuersturm doctrine make T2 very unattractive since it delays hezter and make incendiary munitions ability rather pointless.
Imo certain vehicles could have the requirement changed+CP:
Soviets
KV-8 this specialized tank could require 2 (and CP) (or 3) buildings allowing the skipping of T4.
USF
M10 could be changed to require 2 officer(and CP) allowing skipping T4
OKW
Hezter and Ostwind could be changed to require 2 trucks(and CP)
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Nop if they use their unlock free tech flamnade.
They will if they are support with free tech Lt. |
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Honestly if these people wanna look at good versatility and effectiveness as a basic mainline unit, idk why we haven't looked into the volks STGs, with free tech nades, long range, and close range upgrade on par if not better than double bar.
Can we stop using the "free tech nades" argument? There is thread about the "free" things and allied faction get "free" things also. |
The only infiltration squad with bundle grenades is Stormtroopers.
Bundle grenades are identical to gammon bombs.
Also bundle grenades have actually been nerfed recently not buffed he same time gammon bombs got nerfed.
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I did not say that Partisan are OP or that you are asking them to be OP. What I keep repeating is that they are cost efficient.
You are confusing commander balance with unit balance. A commander can be bad but have still have an OP unit.
Making units OP to make commander attractive is actually bad design.
If you actually have suggestion for partisan pls go ahead and make it. Making a dirty cheap unit of 210 manpower even cheaper is not actually a good one.
Making the unit more spamable while being used only for its infiltration cheese is bad design.
While this makes some sense for other units, for infantry partisans which essentially have no use value outside of initial call in I think they deserve some compensation such as a cost decrease
Thoughts?
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You're straw manning here, no one is talking about making partisan infantry OP, I am almost 100% certain you haven't touched the, any time recently to say those smg infantry are anything near OP. Why you feel so firmly about it still, I don't really understand but maybe in the past they were very OP.
As far as the commander goes, i think the commander overall isn't too bad in group games with tank hunter infiltration and mark target together, niche but not bad, but that particularly unit is pretty much completely useless and a weird design quirk at this point
I did not say that Partisan are OP or that you are asking them to be OP. What I keep repeating is that they are cost efficient.
The fact the people do not use the commander does not mean that the unit is not cost efficient. Dshk where OP for quite some time but before people start using them. |