Ok.
...
You seem to need some help, so I will help you.
JUNE 21st BALANCE UPDATE
Penal Battalion
Squad cost increased to 300 manpower from 270 manpower.
[No Change in reinforcement cost]
Reinforce time from 4.5 to 5.4. Build time from 27 to 32 seconds.
[Built time should 30 reinforcement time should be 5]
MARCH 28th UPDATE
Guards
Manpower cost increased from 330 to 360
[No Change in reinforcement cost or time]
Assault Grenadiers
Reinforce cost lowered from 28 to 26
[No Change in build cost or reinforcement time]
APRIL 25th UPDATE
Maxims
* Reinforcement cost from 15 to 20
[No Change in build cost or reinforcement time]
DECEMBER 19th "COMMUNITY" UPDATE
Penal Battalions
Reinforce cost from 25 to 27
[No Change in build cost or reinforcement time]
Sturmpioneers
Build time from 40 to 28
Reinforce time from 10 to 7
[changes do not follow the rules]
Obersoldaten
Cost from 400 to 340
Population from 10 to 9
Reinforce time from 12.5 to 9.
Build time from 50 to 36
[changes do not follow the rules]
Fixed an issue where OKW starting weapon crew stats were superior to other faction weapon crews, and on-par with mainline infantry
[changes do not follow the rules]
Shock Troops
Reinforcement time from 6.5 to 5.5
Reinforcement cost from 33 to 31
[changes do not follow the rules]
Osttruppen call-in ability now starts on cooldown.
Reinforce time from 2 to 3.5
Ability recharge from 10 to 25
[changes do not follow the rules]
Airborne Pathfinders
Reinforce cost from 37 to 30
Reinforce time from 7 to 6
[changes do not follow the rules]
I&R Pathfinders
Cost from 210 to 250
Reinforce cost from 35 to 30
Squad size from 3 to 4
[changes do not follow the rules]
Assault Engineers
Reinforcement cost from 35 to 30
[changes do not follow the rules]
Fallschirmjäger
Cost from 440 to 380
Reinforce cost from 38 to 36
[changes do not follow the rules]
Infiltration Commandos
Cost from 440 to 370
[changes do not follow the rules]
DShK 38 HMG
Reinforcement cost from 15 to 20
[changes do not follow the rules]
Commandos
Reinforcement time from 8.5 to 7.25
[changes do not follow the rules]
In other words the majority of units that had their priced changed in "community" patches no longer follows the rules. That is simply a fact and not my opinion.
Now can we get back on topic instead of you making numerous posts for the sole purpose of trying to prove me wrong?