I don't think the commander needs to be 100% lend lease - I mean the Soviet one had DSHK machine guns.
That was made by Relic a long time ago however, these ones are being made by the community team so I'm not sure how strict they want to go with the themes. Just putting out observations is all.
Or, balance patches could rework OKW so that it doesn't need to go for specific tiers for healing base and it has actual light vehicles counter besides Mech hq units (something, something, something USF tech rework and unit switch).
But we gotta rework volks mp40 for the third time and lock actually viable infantry at behind doctrines.
#priorities
I doubt it, OKW is on it's what, 3rd rework now I think? Yeah...
Weak point of USF was and should always be the Armor department. But if you look at the current 8 commanders 4 of them give you better tank options:
Armor: Bulldozer, M10
Cavalry: Pershing
Mechanized: 76mm Sherman
Rifle: E8
Now a lot of players want a better tank in the new USF commander, demanding an E8 or the 76mm Sherman. That would mean that you would get in over 50% of the US commanders better tanks than Wehrmacht can get with T3. This sounds bad imo, USF can not have the best light vehicles, superiour infantry, the best TD in the game and premium mediums in the most used commanders at the same time.
From what I've noticed, people usually go Armor most of the time.
Heavy Cav is seldomly picked.
Mechanized's 76 Sherman as someone else mentioned from the recent tournament wasn't used once and nobody picks Rifle Company anymore because there is Armor and Mech Companies arguably more than making up for their lack of the E8.
The way I see it if they add it to Urban Assault it would open up both it's use, a possible tweak to it. I'd go as far as to say that maybe they should include another ability from Rifle Company so they can also tweak it then that would also mean a possible resurrection of Rifle Company
For me personally with the amount of OKW-esque abilities the Tiger Ace gets it's better off just being replaced by the KT altogether.
I'd also trade the ability for it to self repair if the Ost got their Forward Supply station to also give them a forward retreat point similar to the Soviet Airborne.
If we're following the logic of the M10 for the USF and now the UKF, and the now Tiger for the OKW it makes sense for the OKW to have the StuG as well as a cheap doctrinal alternative to the Jagdpanzer IV, maybe it would open up the way for people to finally go something else besides Mech HQ? Hell if I know.
Bofors for Soviets sounds like a nice idea since their only AA option is the Quad HT and they lack a stationary MG emplacement but with the amount of hate the unit gets on the Brits I doubt it.
As far as the Churchill AVRE goes for the Brits it doesn't fit the "lend-lease" theme of the commander sadly.
I think it would be good if you had an "other" option for each of the polls - some people might have a different idea than either of the two options provided.
As for the point about bundling, I get the sentiment behind it. Some abilities are bundled or not bundled seemingly arbitrarily (ie: why is the dozer bundled with 76mm shermans in mech, but a stand alone ability in the new urban assault company?). But I do personally think that the raw "5 abilities per commander" design is restricting for no real purpose. Bundling allows more control over the commander's design. It allows relatively lackluster abilities that aren't worth a slot alone to be in doctrines (like vipper pointed out with tank traps), but it also allows the power level of a commander to be more finely tuned. If a commander is lacking, but the abilities in it are all interesting and thematically appropriate, then bundling serves as a way to put more power into the commander without getting rid of the other interesting abilities.
Basically, I think commander's having 5 and always 5 slots unnecessarily limits the design space (and I think a lot of people agree). With the dozer ability, I think it's clear the ability hasn't hit its mark, and now that there's a better idea of where sentiments are on that doctrine, we're less scared to put more power into the doctrine and have the commander's abilities do more.
Originally I planned on including an "other" option as in all of my other polls but people (trolls I am guessing) kept picking it and not stating what "other" thing they wanted.
So I adopted the sentiment that if people would like something out of the given options they'll give their opinion here.
I wouldnt trust at all this poll, since these are really hot topics, i see people biased towards a faction to come and vote just the opposite of people wanting to play such faction.
Also allied polls have 2 options between changes but axis have a do/dont poll. The latter is obviously sabotaged. People hating OST can stop KT from being in OST as an example.
Sry OP, i find your curiosity and will to help as good as it can be, but people voting do not have such good will.
Edit: I find really curious that 14 people voted for E8 on USF to be bundled with dozers but also (The same) 14 people voted for OKM to keep the "normal" Tiger. Its no coincidence. I abstained my vote since i noticed this flaw.
Proof picture:
Agreed, I've seen plenty of people for the past few days wanting a KT instead of the Ace for Ost so I'm not buying into these numbers either.
First the buffed the WC51 to be worth a single slot then the bundle with the also buffed m3.
First the bundle dozer with the Sherman 76mm then the buff the Sherman and combine the vet 1 ability of the USF tanks with the superior T-34/76 vet bonuses.
The bundle should be used but only to fine tune commander and bring the at same power level. Not to create OP commanders and try to fix balance issues of factions.
I don't make the rules dude, I just follow them to the best of my ability, even if I don't agree with them, fully.
I like how that Poll doesnt have a "change nothing" option for the allies commanders. Do you want to imply here that these 2 things MUST be changed?
Rigged imo
That's entirely your own opinion, I would edit the poll if I could to add new options but I can't, so you're free to make your own then if you don't like it.
Bundles should only be left for extremely weak abilities like tank traps.
I wouldn't consider the bulldozer as a strong ability and the lend-lease one with the M5 halftrack is an error on my part since it should just say replace. Apart from that the M5 Stuart bundle just follows the logic of the USF Mech Company, nothing more.