My suggestion would be the following:
As vet 1 ability Soviet paras get retreat to beacon instead of the AI strafe (with no need to unlock at T4).
As an ability Ostheer can retreat to Bunker but only 1 squad at the time. Then the ability goes on global CD.
That imo would bring them inline while keeping them unique.
The patch allows Ostheer to choose Urban assault commander, as simply as that.\
(With the changes to flamers As. PG are simply broken
)
Like I said, I'm fine with it as long as both Armies share the same "feature" so to speak. As it is currently I see no reason why the Soviets should get it in their new commander while Ost can't, they both need it it on the bigger team game maps.
As for the Urban Assault doctrine, by god I fell in love with it.
Of course the obvious balance issues are glaring like the double flame Urban Assault Panzergrenadiers annihilating everything that's not armored and on tracks but part from toning down their flamethrowers I don't really see an issue with them altho I didn't get to test out their survival training upgrade.
Forward Supply Station felt a lot better with the aforementioned retreat point-style ability but could use a price increase and should lose 2 or 3 of it's repair pioneers. It's perfect if you ask me, just give it to the commander bunker as well and maybe a recon ability like the UKF FHQ and it'd be perfect in my opinion.
Incendiary Barrage for the mortars was pretty devastating if you go in range of the enemy HQ so it needs toning down as well.
Munition Blitz has no counter play so it's just better off being replaced by a supply drop I guess or something.
And the Strategic bombing did what it said on the tin altho I don't really see a reason why it followed a similar path to the Stuka's creeping barrage instead of being all over the place like the UKF version, but for 300 munitions I think it did it's job.
Overall a pretty solid and fun commander that I would enjoy playing even when a bit more balanced, I would even dare to say that I would be willing to give money up front for it if they added it.
The only things missing for me really was perhaps the Urban Assault Panzergrenadiers coming in a 250 HT as a sort of mechanized group and maybe a Tiger or King Tiger.
But yeah besides that, it has the polish of an already implemented commander with all of the icons, voice lines, text and so on and just requires some balance to be added officially in the game. I only noticed the Munition blitz saying that there would be a counter of some sorts on the HQ's portrait to show you how much munitions you got from the ability or something along those lines but I don't really mind it.