Okay, did play allies? If so, I give you a choice:
Between Priest and Calliope, which one you choose?
Between Sexton and Land Mattress, which one you prefer?
Soviet has no SPG so I will not include them.
Rocket has already had superior perfomance to spg. Why would you set back for SPG? For variety?
The Priest also has anti-infantry and I think has a bit of a longer range and more of a punch because of it's shell, plus the .50 cal mounted on top on the right side while the Calliope just has 1 or 2 .30 cals to deal with infantry, but I think it's a bit better armored than the Priest.
While the Sexton is way faster, better protected and will be better in the next update while the Land Martress' crew can be killed by a strafing run, it's slower and less protected than the Sexton.
So yeah, rockets may be good but most of the vehicles they're mounted on are glass cannons that can be easily knocked out compared to the Self-Propelled Gun vehicles like the Hummel, Wespe, Priest and Sexton just because they're mounted on tank chassis and not on light half-track ones or pushed like the Nebelwerfer and Land Mattress. |
Okw cannot have a t0 mg for the same reason usf can't either, it would be batshit op. End of story.
The MG34 is already a T0 MG in the update, it just requires tech and you're basically sacrificing your T0 production and was already basically possible with the doctrines, well, at least in custom games with High Resources. But I don't see the Brits or Wehr being OP, Brits just have problems dislodging garrisons while USF have smoke and Soviets also have flamethrowers and mortars, Wehr has rifle grenades and mortars while OKW has the Sturmpioneers and Volk flamegrenades, so no, I wouldn't say it would be batshit OP plus you don't have any evidence to prove what you're saying, as I don't either since I already made it in my mod but it uses an entirely different balance than the vanilla game. |
I believe I even posted this in the UKF Alpha forums about a while back but nobody paid attention.
My wet dream was to have a sort of Eastern Front Ostheer's gameplay mechanic of switching between Offense and Defense, in the case of the Brits, more static and more mobile gameplay, ever since the Alpha.
Basically my idea was to have Anvil and Hammer be 2 swichable options in the Brit HQ and lock all mobile units in Hammer while locking all emplacements and the Churchill in Anvil, so if you go Anvil you'd get access to the Bofors, 17 pounder emplacement, upgraded trenches (I would just change the model and allow it to garrison mortars, for example) and the mortar pit which like Svanh said would be turned into a defensive position and you would have access to a mobile 3-inch mortar team by default, plus the Churchill and I was hoping that Anvil would also unlock a hull down ability for British tanks but sadly I think lack of animations are preventing that from happening.
While if you choose Hammer you'd get the Universal Carrier, AEC Mk III Armored Car, Comet and Firefly as well as some other offensive ability like the vehicle tracking for example or something.
As for the standard toolset you'd still have the Infantry Section, Vickers, 3-inch mortar team like I already mentioned, Sappers, 6 pounder AT gun, Sniper (altho he would have a Scoped Lee-Enfield by default and be able to upgrade to a boys .55 AT rifle like it was originally intended to be) and Cromwell without the need to invest resources into specializing into either defense or offense, you'd just still get sandbags and trenches by default to hold ground but not really dig in as effectively as if you were to go Anvil or take ground as effectively as you would if you went Hammer.
But yeah, you'd be able to switch at any time but of course would require to invest resources and time again, so researching would need 30 seconds to complete while the cooldown would be like 60 or so before you can switch again, giving the ability to the British Army to adapt to the Battlefield situation instead of locking units and abilities behind senseless side-tech. The only choice that you make that should be locked in is the Commander you choose, not side tech if you ask me, the trade offs are just not worth it.
And yeah sorry for the wall of text but I had to rewrite it and I'm in a bit of a hurry. |
Wespe for Wehr and Hummel for OKW would be nice additions. I mean, both Axis Armies have rocket artillery by default but no SPGs, why? Allies have both doctrinal SPGs and Rocket Arty, well, at least the Western Allies, MissCommissar is probably the only person here playing and crying about Soviets anyway. |
Because... they have a vehicle that can cap 15% faster and an AT gun both in the HQ.
Aside from the Kubel being an annoying early harassment unit that is obsolete after you hit the mid game and more powerful units start to hit the battle and the raketen being the lesser of all AT guns in the entire game, well, except for the Soviet M42 that's just complete shit... I don't really see the relativity here, I need an early suppression platform, plus you guys were the same ones crying for asymmetrical balance, you know, not everybody being the same... what happened to that? IT DOESN'T FUCKING WORK, THAT'S WHAT. And no, I'm not flaming you or anybody, I'm just saying, making everybody different doesn't mean it's practical or fun, and more often than not it's a bad decision to make. |
For once I agree with medhood that the side tech is indeed overpriced in my opinion, as well as the MG34 not being T0 which is complete and total bullshit, the Brits and Wehr can both do T0 MG strats while OKW can't because...? Hell even the Soviets could just mass spam Maxims, sure they're not as effective as before their nerf to the deployment time but hell, still effective if used correctly if you ask me. |
I'm not fan of reading long text, so could please discuss one thing at a time?
About why I want Ostheer to skip tier2, I feel that splitting the battle phase upgrade and building is extremely redundant. I want to improve so Ostheer player has a choice.
Ostheer was able to skip tier, in the past, when tank come much faster. Nowadays, I almost didn't see any ostheer player risk to skip tier 2, and if they do, they ripe disaster. Very few success so far.
This is also a good idea. But that would make mg and grenadier stuck in one building, which slow down first deployment.
There was a time when ostheer mg was in T1 building. Relic move them to HQ, which allow skip tier 1, along with Ostruppen and Assault Grenadier .
You do have a point but it would also mean a delay to the Gren/MG combo wiping the floor with the Brits early game, giving them a bit more time to breathe, people mostly roll with Osttruppen or Assault Grenadiers against Brits anyways so... Plus it would even out the number of units in each building, and that's great for perfectionist nutjobs like me who want everything to be equal, or nice and square in terms of positioning. |
I sure hope it was already proposed...
Jesus dude I know already lol, I know you, me and one or 2 more people on here would love to see it, but there's really no need to post it on everywhere there's a mention of an Italian-German Army, or even just Italian, I mean, alright we get it, it'd be cool and all but it's getting a bit annoying. |
Idk, I'd move the Grenadiers to the HQ and replace them with either Panzergrenadiers or the Armored car in T1 but balance them accordingly, especially the Armored car. |
Fairly speaking I was enjoying the MG42 call in buh eh, they were overlapping and took from Wehr's "uniqueness" as a whole while at least the lefh is taking away the uniqueness from just a few doctrines, having both the PaK and lefh in one reminds me of that underused Wehr doc.
Edit: Hull Down for OKW would have also been nice to have but I suppose would have required more work from Relic to implement rather than the lefh since the Jagdtiger was found to have a hull down in the alpha/beta files. |