No sense in the MG34 being the second shittiest MG in the game and requiring a rushed HQ truck down in order to get it. Other than that a few bugs here and there but overall I like the new additions to the OKW, volks feel kinda pointless tho if not for the Panzerfaust but I'm still not complaining, I just go for 2 or 3 Sturm squads now. |
You really don't understand what you are talking about. have your play 1vs1 recently? I mean since WFA release?
Since you wanted to give a try to SP+HMG, I gave you an existant example of how Sturmpio + HMG early start is powerful. We don't need to give a try, we already know it.
Here you are the only one making movies inside your head, talking about theorycraft or BO or whatever to convince yourself of your good idea. Too bad, it is a bad idea, we know it, devs know it, balance designers know it, just acknowledge it and pass over.
Oh so this is a case of "I'm right, you're wrong, end of story, bla bla bla bla I don't hear you" scenario, gotcha, happy living in your fantasy world then, cya. |
Don't you understand Relic is balancing the game around 1vs1? omygod 
Open your eyes, do something.
Hey, you started with the Wehr MG42 and OKW Sturmpioneer example, or is that 1v1 again?
And again, you're effectively delaying your mainline unit production and tech-ing if you start spamming MG 42s like the Wehrmacht which opposed to the OKW only have 2 units in their HQ building, and you'll only ever need another pioneer squad if you lose the first one or need more and cheaper capping power and recrewing of team weapons, not to mention repairs for tanks. So I still really don't see a problem with even a single MG34 being on the field, any smart OKW player would build max 2 if the MG34 was not to require another HQ truck if he wanted to stay in the game for longer than 5 minutes. |
You are a hardcore flamer Bro. You're at a ten in this thread when the rest of us are at a two.
It's gonna be a struggle for me to take your opinions on this stuff seriously when you have 12 total matches played.
Honestly I was expecting you to pull the "I'm offended" card so props to you for not doing that, I was really expecting that.
No idea what you're talking about even.
I have close to 10 years and countless matches played since the first CoH so... my playercard is for people like you to have a kick out of it, still tho, unlike I can mod the game and I actually know how to make balance instead of just whining about it with numbers and perfect scenarios in my head, not to mention trying to humiliate people with their rank that couldn't give less of a fuck about it. |
This makes too many sense => Lelic will never implement it.
Thanks. |
"Everybody" was wrong and you were right? Dude, you're a sociopath. 
You're either mentally ill or can't read, where did I say everybody else was wrong and I was right? I only said everyone else jumped on the "But they'll be too similar to the Wehrmacht!" bandwagon, nothing more, nothing less.
And before the moderators make my comments invisible again for offensive speech, I am also offended by being called a "sociopath" and getting words pulled out of my mouth that I never said or wrote. So there, if I'm going down I'm taking you with me. |
If you can't see how this would be a problem, the issue on your side. There is nothing to experiment when it is already experimented in teamgame OKW+Wehrm sending SP+HMG42 to take a point. Nothing Allied can produce that early can break this combo.
But in teamgame we are not talking about cutoff but usually fuel point and this mean the rest of the map is safe and free.
The rest of the map when your cutoff is taken doesn't really matter...
So where's the problem here exactly, the Allies are against this either way now so... most of the matches are team games anyway so it really just doesn't make that much of a big difference and besides, Luftwaffe and Fortifications are the most used OKW doctrines just because of the MG34 and because they're overall good, I feel right at home with the OKW once I take Fortifications, especially now that they're getting the LefH and MG34 by default. And again, if you decide to go for MG opening, that will effectively delay your tech-ing and other main line unit production and like most Allied pros say, just go around the Bofors (in this case the MG34/42 + Sturmpioneer combo) and wait for proper firepower to deal with it, hell the Brits have flamethrowers doctrinally now, so if you got a Soviet or USF Ally you can work together like the Wehr and OKW players are and cover the flamethrower sappers with smoke, especially now that the USF is getting a mobile mortar team. Coordination and communication is what wins games dude, no matter the odds, well, we're not talking about really OP and broken balance or bugged things like the OKW in the beginning for example but yeah, UKF and USF combo proves to be a worthy opponent to any Axis team. |
Holy run-on sentence Batman!
You accuse "you guys" of begging for asymmetric balance and then go on to say you're not flaming anyone.
This is a mess.
Hey, I'm just stating a fact and the simple truth, when I was fighting for the MG34 to be in the default OKW Army roaster everybody jumped on my and went ape shit because that made them "too much like the Wehr", well sorry to burst your bubble buddy but the OKW is the late war Western front version of the German Army while the Wehrmacht or Ostheer should be the early war Eastern front one, so no duh they would have similar equipment and units, sorta, they're both German. So if you're taking the simple truth as offensive, especially on the internet, well then that's just your problem, my comments are probably going to be made invisible either way because I "offended" you so whatever, I don't care anymore. |
Calliope pretty much has the health and armor of a normal sherman. It's much more durable then the priest which will pretty much die to 2 shots of any at. It really doesn't apply to the point you are trying to make.
It's the only rocket artillery that's also a tank, that's what I meant, while every other Army's rocket unit is either hand pushed (nebelwerfer, land mattress) or some light truck/half-track.
But still for some tight chokepoint I'd prefer SPGs as rockets are more of an area saturation type of unit excellent in a place where enemy units are massed, not to mention somewhere that is more open because of the rocket's angle of fire compared to the Artillery's angle of fire, so yeah, shot blockers also play a huge part in each unit's effectiveness here. |
I am aware the mg is t0 and requires tech but as i am typing on a phone i didn't bother with an indepth post.
The reason for delaying the okw mg with tech is to avoid situations where you have an mg/sp combo at the start of the game. It is almost with monotonous regularity that okw sends Spio to allies cutoff at the start of the game (1v1).
That in itself is annoying but it would be broken if okw could build 2 mgs, sending them straight to allies cutoff while the kubel cruises around capping everything, then following up with fast luchs which allies cannot counter or at the very least are forced to go at gun because okw has totally dominated the opening.
I see your point but what you're explaining here is still some situation or scenario made up in your head, not in the actual game so you're not 100% sure how things will play out. Now if we could only experiment with it and see the actual results maybe it would prove both of us wrong, who knows, but until then I suggest you don't feel so sure that this will be the exact thing that will happen, the new patch changes a lot of things, maybe the next one will change them up even more. |