I meant manpower. EDITED
That's my point, its there to fill other roles adding to the options of the faction but also fills current available roles overshadowing other units. My problem is not that it can reinforce but does a little of everything and maybe better than other units (referring to normal halftrack w/o flame projectors - that thing is never used as for reinforcing).
- HMG team is weak against AI, not against AT, it can garrison buildings. It's role, suppress infantry. Same roles different options.
- If you want to flank asap with your infantry instead of 222 now you can. Again, you have the option.
- You want to move your units around for decap/cap or harass without risking the squad to AI now you can. Ostheer doesn't have non-doctrinal open topped platforms so that's a new option.
- With vet 1 you can reinforce too. An alternative to the halftrack w/o flame projectors (you can also fit a pio squad with flamethrower - not as strong but its another option)
Agreed doctrinal units should give you more options or specialized options or fill a non existent role. But the HMG halftrack does everything that's my complaint.
It's perfect then, you can use the 250 as a Panzerschreck bus because it's open topped and reinforce and the 251 for it's flame projectors.
I would honestly never use dig in and don't even see any reason for it when I have the best MGs in the game at my disposal.
Edit: Lockdown vehicles are just a pain in the ass in general, I often forget that even my Ambulances is in lockdown when I order it to move, add to that the non-existent animations for it as well and yeah...
Edit2: Talking about lockdown of vehicles that might need to move at some point, it's not such a big deal for the Opel Blitz, 223 or let's say the PE's Hummels from CoH since you're not going to be moving those vehicles a lot anyhow.