Stormtroopers also cost manpower, not just muni.
I meant manpower. EDITED
And the 250 is still a Halftrack, it just doesn't make sense for me for a Halftrack not to be able to reinforce, especially a doctrinal one.
And I don't see the comparison of it to the 251 making sense, this is again a doctrinal open topped vehicle and it fills an entirely different role to the 251, so what if it can reinforce as well? So since it also has an MG it's even more similar? Give me a break.
It gives the player an option, it's what it's designed to do, doesn't matter if it shares some similarities with other such vehicles.
Going by that logic some Armies shouldn't even have support weapons or medium tanks then, and we all know how that turned out.
That's my point, its there to fill other roles adding to the options of the faction but also fills current available roles overshadowing other units. My problem is not that it can reinforce but does a little of everything and maybe better than other units (referring to normal halftrack w/o flame projectors - that thing is never used as for reinforcing).
- HMG team is weak against AI, not against AT, it can garrison buildings. It's role, suppress infantry. Same roles different options.
- If you want to flank asap with your infantry instead of 222 now you can. Again, you have the option.
- You want to move your units around for decap/cap or harass without risking the squad to AI now you can. Ostheer doesn't have non-doctrinal open topped platforms so that's a new option.
- With vet 1 you can reinforce too. An alternative to the halftrack w/o flame projectors (you can also fit a pio squad with flamethrower - not as strong but its another option)
Agreed doctrinal units should give you more options or specialized options or fill a non existent role. But the HMG halftrack does everything that's my complaint.