Look at the date of the comment. That is from many patches ago.
My bad dawg. |
Is there literally anything that's broken that you won't defend, so long as it's Allied? The Bofors, Commandoes, the AVRE, this... they're all perfectly okay according to you, and anyone who disagrees is a whining Weeaboo fanboy. My God, pot meet kettle. I understand being happy that the Allies have good stuff but this takes it way too far.
How in sweet baby jesuses name is the AVRE and commandos op? I have to agree with kaitof*cringes*, this ability is very much under used and not abused. Not like you can really, the command vehicle is super slow and easy to destroy, and the other factions have many counters to anything the brits have to throw, don't believe me? Check the victory rates for UKF. |
*Stats only valid for top 250 players vs. everyone else
I believe it's top 151 actually, I can't remember where I read that though. |
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Sometimes you get a low level player as team mate in 2v2 and can be a little fustrating because your team mate forgets to do the basic things like building fuel or ammo caches . Furthermore it seems low level players have a tendency to not attack properly with large number of forces supporting the attack , instead , he attacks with poor troop support . Meaning maybe low level players play a little more defence instead of attack properly .
Tank Strategy is also a problem with low level players . You often see low level players risk too much with armoured vehicles and tanks . Maneuvering tanks is also an issue with them .
Also sometimes they start to put a large number of mortars and / or howitzers without really protect them properly .
any other poor actions you notice low level players doing ?
Kinda ironic coming from a player with no player card. |
Change the mortar pit into an actual mobile mortar. Then you have solved like 90% of the issue
I don't know why everything has to be based around emplacements again
I.....oddly agree |
The Vickers is the best option available; just garrison it or stick it in green cover and it will out-DPS most things. Perhaps a mortar pit on some maps... The base howitzers are an option to level buildings if you're really struggling
You guys are missing the point of the post. |
Guess we forgot about the UC with the flame... or Motor pit? Or just some infantry section in green cover holds up pretty well against garrisons..
Didn't forget, there's just universal consensus that the Mortar pit kinda sucks
UC is weak and of course gets killed by AT guns and tanks and shrecks and fausts, which is radically different then a guy holding a flamethrower, so you can see why it loses utility as the game goes on. Just using infantry doesn't really count as anti-garrison, I'm referring to actual abilities and units meant for such(i.e. grenades).
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USF, get calliope, fills the things that they lack, effective suppression platform, artillery. Heavy cavalry is a bit over rated, the MP bleed is real, and the pershing a medium with a heavy gun, so don't get your hopes high if you buy it.
UKF, vanguard, that's all you'll ever need, if you can get past the early game.
OKW, don't buy, it's already good.
Wehrmacht, Ostruppen.
Soviet, none, unless you have a team to play with. |
Personally, how about wirblewind |