Very great work!
I want to point out that I have provided nothing other than discussion and some of the spacing presets for this. I had nothing to do with the coding, that is all MMX's work.
Oh, I was mostly referring to your DeCoHde 2.0 project and the detailed Python script you published. I am confident it helped a lot of people to get into creating more adjacent CoH2 content (including this!) |
If people are embarrassed by the fact that the IL-2 cannot be shot down, replace the IL-2 with a precision artillery strike that is guaranteed to destroy howitzers. Because IL-2 is the only counter for howitzers in the Soviet faction. In general, this whole situation amuses me. A diving strike also cannot be shot down because there is no aircraft, artillery strikes with similar performance in different fractions are also impossible to counter, but after 7 years the IL-2 became a problem. It's ridiculous.
There is indeed quite a lot of double standards for both sides, and for both axis/allies players. This reminds me of the whole Dshk & T34 Ram & Close Range Battles (CQBs) which has been around for years but only now people complain due to a change of meta, despite that being the same over and over again for years. |
Wow, very well done! That is a nice neatly complex implementation, big thumbs-up for doing the most difficult part and time-intensive part of the work which is the coding & thoughtful academic design! Well done to you MMX for all of that and to Hannibal for laying the coding ground work - I also really like the clear and distinct examples of how you use the file. Excellent.
edit: giving it a go right now, that is proper good stuff! |
It's an interesting idea, but the problem is that most people who play allies will say that axis is stronger, and axis players will say that allies are stronger |
Please use the name of the ability that is being discussed instead of being totally unclear to then jump/contradict/troll purposefully other people to fit personal narrative. It would have avoided pages about valentines vision ability.
Can you guys focus on the thread itself instead of derailing it completely just because of misleading schematics arguments? 😡
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There is no need to improve pioneers. Most units have less combat validity once a given time is passed within a game. Pioneers are included. |
USF were a 1 type army, Rifles.
OKW was an even worst version of UKF with the sole exception of having crappy offmap.
I'm just saying that i don't buy that whole thing of not getting UKF IF you also bought OKW or USF near release.
Also OKW was able to one-shoot the whole of the USF base with an offmap. It destroyed every building, including defenses, and there was no way to avoid that. SWS was able to run over units, and destroy environmental buildings that were used for MGs. OKW and USF were a complete shitshow on release. |
There are some maps which have been on my veto for ages, and they shall never be unvetoed. |
Grenadiers. This is a 240 MP unit that preforms like a 300 MP unit supported by a 260 MP HMG42 that preforms like a 360 MP HMG. Like most OST units they cost far too little for how well they preform. No one wants to fix this though.
I cannot agree with that. The HMG42 performs like a higher cost higher tier unit, but never in any game are these Grens worth more than their current cost in any circumstances. |
However, I do find it interesting that it has allowed the 3 minute cooldown on death for heavy tanks. Could that be replicated with a 3 minute build time? People would probably riot since that's 3 minutes of not being able to build anything else from that structure.
I'm not a modder though, so I have no idea what alternative trickery might be possible.
The OKW KT call-in is hardcoded the way it is summoned in; so it cannot be moved with a mod without having to dig deeper within the code. |