Soviets:
I would buff the maxim by making it suppress quicker. I would not change penals coming out earlier.
Ostheer:
Change of starting MP is a good one, but it already feels pretty slow for me as OST player to get units out. I'd increase the buildtime of overperforming tiers instead of punishing MPs |
The maxim for its cost/performance/timing makes it the worst yet comparatively the most expensive hmg hands down. Giving it the vet2 bonus at vet0 would help. A hmg should suppress, and not having to wait until vet2 to become even just adequate. |
Gamedev here: our company has been porting, releasing and re-releasing the same game or variations of the same game for every possible platforms. I'm bored of it. It sells, that's all what matters for us. |
Read the full sentence and full post and the points presented by other users. I said EHP is only good in relationship to another unit. EHP on its own isn't enough. Even Hannibal says something along the lines of. Of course if you only read and bold one part of a sentence taken out of context that it changes its meaning. Even Vipper agrees to it, as he then replied to contain another unit to compare the EHP with. |
/sigh
I do not feel there's a need to reply to this choice of inappropriate words. |
PLS provide specific number of proving me wrong and that Commandos EHP is bad instead of vague assumptions.
Else pls stop quoting me, commenting me or mentioning my name as you have promised once already do do.
The reason why I say you are wrong is posted in the very same sentence. |
Commandos have great EHP that is a simple fact.
[..] There are some other factors such as camouflage and extended sight that would allow a unit to have less EHP than an otherwise identical unit, but for comparisons within the same unit category, they are an okay mark. If some stats are "too low" (whatever that means) for the price of the unit, you can deduct that they need to make up for it in utility. To stay with the snipers: They are very squishy and expensive compared to front line troops, therefore they make up for it with high range, sight, camouflage and insta kills. The EHP correctly shows that they would lose a 1v1 despite being more expensive.
The comparison of Obersoldaten and Commandos is quite off in most cases, but Stormtroopers fit quite nicely into the picture.
It ignores the role the unit is intended to perform, though.
[...]
The fact that they're not intended for frontline duty, and in fact if they are being shot at all you are doing something entirely wrong, isn't reflected if you talk purely about "EHP". It's part of a bigger picture, but some people seem to think it's the only thing that matters for an unit. Snipers are an extreme example, of course, but I hope it serves to illustrate my argument.
I would agree with the point that everyone on the side of the discussion that using EHP as a statistic is only viable if used directly to compare against other units in game-play situations, basically exactly as Hannibal and Pip say. EHP on its own doesn't make sense, e.g. Vipper says that commandos have great EHP overall presented as fact but he is generally wrong ; That number is as it is only valid within a very specific given context of play and compared directly against others within given limitations. The value only make sense when compared directly with something, and not just on its own - Otherwise it is a value which can be very misleading! |
I am not claiming against a given user, I'm pointing out that just looking at EHP and DPS and other stats are useless and misleading when not looking at the design and purpose of the unit. EHP goes down the drain when the commando faces its counter and forces retreat (+manpower drain on the player reinforcing) but EHP wll say OP but game will show its not. Another example WC51 has low EHP/DPS but works fabulous in the hands of a good player; an engagement is never won by EHP and DPS alone. It's very easy to inflate and manipulate stats to make things look better for the sake of it. Any unit can be made looking to have OP stats if used some weird combo of their EHP EFD DPS ABM or TTK. it's just totally wrong to only take parts of facts just to be right. |
I don't really see how these stats are misleading, or how they would blow up numbers. They are simply the only way to effectively compare units. In the case of infantry durability versus small arms, with wildly varying factors such as number of models and target size, effective hitpoints is the only way to compare their durability.
Of course there are certain nuances like that EHP is based on average RNG, but so are almost all stats.
if you do a direct comparison in a particular setting and scenario with controlled entry and outputs, that works yeah. but ignoring everything and just saying "unit has 690 EHP and it's more than another unit EHP so it's OP" is just wrong and misleading. |
I use Grens/MG42 and Mortars against this silly goose of USF. Which mode do you play?? I struggle against USF 2on2 when 2 players gang up on me (lol 2v1) but depend on your own teammate doing team-play. |