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Thread: Petition to give OKW a non-doctrinal MG4 Nov 2015, 11:51 AM
Nah, 80 fuel flak halftracks HQ can actually teleport. That self destruct button us a lie. In: COH2 Balance |
Thread: Petition to give OKW a non-doctrinal MG4 Nov 2015, 09:32 AM
Rather brainless HMG than Brainless rifleblob. I am all for MG-34 or 42 given to OKW without doctrine. In: COH2 Balance |
Thread: Petition to give OKW a non-doctrinal MG4 Nov 2015, 07:33 AM
US HMG scales better than Kubel by a lot, since it does not get 1 hit killed/ 2 hit killed by AT, zookas, etc and still can provide SOME assistance. Late game kubel does not exist? In: COH2 Balance |
Thread: An OKW comeback :D4 Nov 2015, 07:31 AM
Got pushed back to base early game and managed to recover from it... somehow.... I say Racketen won me the day. Plenty of newbie mistakes from me, feel free to pick them out and give feedback so I can work on commanding the Ubersoldaten. (Surprisingly, I did not use Ubersoldatens) In: Replays |
Thread: Give USF Sneaky Commander!4 Nov 2015, 06:04 AM
Every faction in game has at least one commander specializing in stealthy infantry play and intelligence. Partysans, Salvage/Special Operations, Jaeger Infantry and Encirclement, and Commando Regiment all give their respective factions the opportunity to be played in an infantry heavy manner, using stealth and surprise to catch the enemy off guard before they can react. Partisan specializes in stealthy infantry play - Their non doctrinal infantry sucks, by using Partisan, they abandon Guards, Shock troops, and all weapon upgrades for Conscripts Luft ground forces Most comparable to what you suggested with different role and playstyle, but the focus is Fallschrimjager which is almost a mirror of what you are suggesting. EXCEPT it is inferior in every way to the unit you are suggesting... considering they both occupy the role of elite infantry, this is where the issue comes. Salvage - They (JLI) can infiltrate, but cannot cause a lot of damage due to rifle armament Jaeger - No pop out of building unit like you suggested, rest of their ability apart from camouflage is not exactly "stealthy" either. Encirclement - Stormtrooper needs 100 muni to get STG in order to anti infantry, not exactly noteworthy in terms of power until upgraded and even then. They also have long upgrade time despite being able to upgrade in enemy territory Commando regiment - Furthest from stealth you can go, their glider is not "stealthy", and the rest of their ability seems useful for frontal assaults? I mean, smoke raid, assault, mortar cover, etc. Special operations - Are you kidding me? Are you telling me infiltration grenade, STG ober, Artillery flares and a call in Panther is "stealthy"? no?... PS: Radio silence hides units from minimap BUT, capping instantly shows location, shooting instantly draws attention Giving USF this commander, as you suggested is not the greatest hurdle overcame to become the "greatest faction in CoH history", it is ridiculous. ----------------------------------------- If I am to reverse your suggestion to something along the line of this for OKW, what would you think the issues could be? 0 CP - Ambush Camouflage - Allows all OKW Infantry to camouflage while not in negative cover - 30 Munition 1 CP - Radio Intercept - Exact same as Soviet version and your proposed version 5 CP - Brandenburgers - Elite infiltration specialists (4 man) who can plant demolition charge, throw bundled grenade, stealth, moves through rough terrain with no penalty, armed with STG-44 up-gradable to include a scoped assault rifle which carries damage over greater distances. 8 CP - Signal Jamming - Mirroring your ability 15 CP - Arado bombing strike - 3 Arado bombers fly into the battlefield at high speed to deliver 3x 1000 kg bombs. ---------------------------------------- Camo for all US units is extreme, considering that double BAR rifleman, vet 3 and now cloaking would make them near impossible to counter as they can close the range. That applies to Sturmpio as well. Cloaking Obersoldaten......... Radio intercept is fine. Spawning anything with extremely high close range DPS, with cloak, demo, nades and all out of a building is a bad idea. Killing the minimap/ spamming the voice is just annoying and unfun. Please do look at other faction's units/ infiltration units in depth, in particular the stormtroopers, Partisan and Fallschrimjagers. If the unit in your mind have too many inherent advantages over all of them, it is unbalanced. In: COH2 Gameplay |
Thread: Give USF Sneaky Commander!4 Nov 2015, 05:52 AM
So US even gets Fallschrimjager +++? No thanks, I wholeheartedly disagree with this suggestion. What you are asking for, is literally A 4 man Fallschrimjager squad (Ability to pop out of buildings) - Since you said infiltration, I am assuming it is like stormtrooper, JLI, Fallschrim and Parti which are all called "infiltration units" and whatnot in-game. - with Fallschrimjager's Vet 2 Ability (Cloaking) + - Sturmpioneer ignore tough terrain + - Demo charge (Which fall does not have/ OKW/ OST DOES NOT HAVE AS A WHOLE) + - Thermite grenade (Assumed to a form of multi-role nade) I am sorry, but are you out of your minds? By "prototype Carbine", I sure as hell hope it is not M2 you are talking about. That is equivalent of spawning an STG armed Fallschrim next to someone. In: COH2 Gameplay |
Thread: Yay. Axis team game is hopeless now.3 Nov 2015, 06:44 AM
Oh wow, I need a screenshot. Veterancy 5 Kubelwagons are so rare..... In: COH2 Balance |
Thread: Feuersturm Commander First Impressions 3 Nov 2015, 05:03 AM
- Barrage just sucks - Recoup losses is highly situational (Due to OKW having many ammo sinks) - Hetzer is....??? It is a sub-par flame tank compared to things like KV-8 and Croc, but if you desperately need a flamethrower, it might do - Thorough salvage is thorough salvage, depends on your personal preference on whether it is useful - Sturmpioneed flamethrower is the ONLY thing going for this doctrine imo In: OKW Strategies |
Thread: Your opinion about OKW3 Nov 2015, 04:22 AM
Good luck reaching vet 5 though You will only need to destroy the entire Western Front's worth of US troops or something to get to vet 4 In: OKW Strategies |
Thread: Yay. Axis team game is hopeless now.3 Nov 2015, 04:20 AM
Agree to everything you say. To add to it, the justification for cost, which was "veterancy 5" is not achievable in "reasonable" time-frame. I mean, have you ever seen a Vet 5 kubelwagon? In: COH2 Balance |
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