I asked kindly for no axis fanboys and axis frequent players-
A.Schwarzenschnitzel
Putinist
Pedro_Jedi
mortiferum
And I kindly ask for a bit of common sense.
Do tell me what do you think needs to be improved for UKF. Considering that they have good infantry, good tanks and some very, VERY powerful commanders.
UKF is probably the most well rounded faction in-game, with weaknesses only in
- Indirect fire support (Lack of movable mortar and good SPG (no, sexton sucks and concentration barrage from HQ is just stupidly inaccurate)
- Non expensive off map artillery (While they are game changing-ly powerful, they are also expensive)
Consider this
- Their sniper counters it's supposed counter (Scout car and Kubel)
- Their early game vehicle (Bren carrier) is strong against OKW (No faust, while early raketen is... no)
- Their early game infantry is excellent
- Their weapon racks have weapons that works WELL with their units (Inf Sect with Bren)
- Their engineer unit is what every engineer wishes to be, even though it is only 10 MP more expensive than Pioner and Combat engineer (I think), while Sturmpioneer scales poorly
- The vet bonus for UKF engineer is extremely useful, reducing cost of reinforcing
- Their vet bonus of infantry is excellent
- "free" LMG" and armor for engineer unit upon picking Anvil
- Comet tank being an excellent all rounder in everything they do, even though it does not kill tanks like a Panther, white phos round + good anti infantry gun makes it a "superior tank".
- Crocodile is crocodile
- Excellent AT gun, literally Pak re skinned and made cheaper
Do tell me, what do you think needs to be improved. Is UKF "underpowered"? How so?