If you do not care about other people's posts, nor about the opinion of what you call nerds, go write a blog about the game, but don't post them in a forum.
These so called nerds to know the game much better than you do. You have been demonstrated by countless other people in this and other threads that your instincts about the game are wrong and that they are completely denied by hard, quantified numbers obtained from the game itself.
Ok, Im really ready to listen their opinion "from them personally". Maybe they would even agree with me, don't you think? I don't want to read "retelling of someone's opinion from no-names".
I just really tired of that argument: "Oh, top-players don't think, that USSR is trashy trash, so it isn't and we don't have our own opinion, we can only agree with people, who play better than we do...". Or: "There is majortiy opinion, nobody agree with you, so go out of here".
It's not an agruments. That's just signing, that you can't into healthy dialog and only can cover youself with not your own opinion. |
Okay Miss let me put it this way.
You are completely wrong with everything that you have said about the soviet faction which make me think you are either analysing them on paper against other factions and have come to this conclusion or you don't play at a competitive level.
If you ask anyone who plays this game to a decent level they will completely disagree with you and come to the conclusion that you are just playing the faction incorrectly.
Soviets have been consistently strong for a very long time and that is a fact.....unless you are for example between the rank of 1000-2000 and don't really have a grip on the game and understand how it actually works.
Just so I have not got this completely incorrect it would be interesting to know what level you play at in terms of rank?
Is it your only argument? "Competitve players" (I usualy call them nerds) won't agree with you, so I won't agree either, so you are wrong? Do you have something else to say, cos I really don't care about opinion of "competitive players". If they playing more than I do, maybe better than I do, it doesn't mean, that they know that game better then me. It only means, that they are ready to exaust themselvs to get result as "loosy" faction, ignoring that fact, that playing as Axis is veeery relaxing.
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It's much better for balance and gameplay experience for howitzers to be made more attractive by reducing MP cost (and maybe adding a token fuel cost) than it is to re-add an ability that has minimal counterplay and can be devastating. It's just super cheesey to get a massive wipe on a retreat point or get a tank sniped from across the map for only 90 Muni - yes you can hear it but in most games its simply just too micro taxing and unfun to play against.
"Cheap but useless" isn't great but cost IS one of the major hurdles that howies have to being useful. Maybe slightly reduce scatter too (I find that B4 in particular has too much scatter for my taste). I do really like Australian's idea of 3 shots and think that's the best compromise - B4 sucks because it's 1 shot is "all or nothing" and more often than not its nothing. At least with 3 shots you have more chances and less damage means less cheesy tank sniping, plus my personal preference is for using howitzers as area denial and saturation fire.
Reducing MP cost won't make it better. Again - look at QF 25 poudners. They are not just cheap, they a free. Do that fact make QFs more attractive for you? I guess not, because they just can't hit target with their -1488% accuracy. Same goes for Sexton, which actually costs something. And now you suggest to do same for all other howitzers. "Let's not buff, but make price lower". It works IRL, when you are buisunessman and want to make your shit more attractive to people without making it better, but doesn't work in CoH2, where people need not cheap trash, but normal priced combat units.
But still, I can agree, that if Relic won't find any reasonable way to buff artillery and don't touch "artilleryhaters", then let them cut of prices... Better that than nothing.
And idea of 3 shots in B-4 could be great, but... It would be really strange. I would like to have ol' good B-4 puncher back with 1 powerfull shot and ability to use that shot right on target. It worked good, everyone was happy! And they ruined it... just like ISU...
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Folks, problem is not about "it worth more than do". In some part - maybe, but don't you think, that B-4 WITH Precision shot will cost 600 MP? It will be powerfull enough for that, actually.
And, better don't think about "how to make price lesser" on weak units - its veeery bad way of balancing. Better thing about "how to make unit worth that price it has already!". Don't nerf pirce - buff qualities! |
Make it so it can shoot with 3 shells/320dmg each.
I don't see any difference between precision shot and for example PzWerfer or Stuka zu Fuss wipe or Stuka dive bomb.
Exlpain me the difference? Sure, B4 is more powerful but if so, presicion shot could do 50% damage of normal barrage.
Actually, Stuka Dive Bomb is more powerfull, that B-4 shot. It has 3-4 times bigger AoE (causes huge infantry losses). But... its hard to compare power of such Howitzer and rocket artillery, like Wuhrframmen of Werfer. Rockets cover huge area but dealing low damage per one charge, and B-4 shooting 1 powerfull shell which should hit only 1 target - no area cover.
And 3 shels shooting is intresting, but unrealistic idea. B-4 should reload long, cos it's not such easy to load 203mm shell. It will be a joke to see 3 fast shooting shels with B-4. |
All howitzers cost too much manpower
B4 shouldn't get precision shot back. All howitzers simply cost too much MP. That's all.
Guys, that's wrong way of balancing. What for we need cheap, but useless units? Don't we have Sexton right on that position already with QF 25s? They are cheap/free but 100% useless, let's not make more such units, please!
600 MP is huge price, of course, but it wouldn't be such big, if B-4 will become useful again. Getting "Precision shot" back can make B-4 useful (but not OP) back again! Everything is simple, and you just want to ruin another "possbile good unit" in pit of cheapness and uselesness...
And I forgot 1 important thing in main post - B-4's traverse speed is such awful... They should make it little faster maybe. |
This type of highly biased misinformed posts reminds me a lot of these weird elite news-bulletins threads from the official forums a while back.
Well, I still would like to write in that style, I liked it
And don't you agree, that B-4 need to get "Precision shot" back? How often you see it in games using by your mates or enemies? And how often they can be called useful, with their horrible random accuracy? |
And where are these commanders
If I remember right, they banned them, because they were "too OP", or something like that.
BUT, I REALLY WANT THAT DOCTRINE WITH NKVD COMMISSAR! USSR NEEDS OFFICERS! |
Ok, here is a point:
Sometime ago, B-4 was cool arty. More than that - when OKW just came into war B-4 was only (and ONLY) tool, which could stop KTs and JTs. If you remember, they were absolutely unstopable in those times.
But, someone "mindful" decided, that "Precision shot" is OP, or something like that and left B-4 (and ML-20) without it. And if for ML-20 that was compensated by few more salvos in Vet1 (and it's OK), B-4 was left without any compensation. Right now B-4 is "little better than Sexton" artillery. That is a shame.
I suggest to give back Vet 1 ability "Precision shot" to B-4, because without it it's just throwing 600 MP and entire doctrine in nothing. It has awfull accuracy and only with 9 or 10 Luck in your SPECIAL you can hope, that it will hit requiering target. With that ability back, B-4 will be reliable 600MP investment, as it should be.
And now some "axis-players" will come here and say: "No, don't give to B-4 that ability, because USSR player will just camp with B-4 and snipe out my units!!!". It's just predictible.
Here is an answer to you, my dear axisplayer - Stuka Dive Bomb. Don't you think, that it is quiet similar to old B-4's "Precision shot"?
Same huge bomb falling in 1 very accuracnt point and causing huge damage to everything in area. Don't you think, that it is hypocrisy to say: "Precison shot is OP", but "Dive bomb is OK, don't touch it"? For me it is obvious hypocrisy.
You could say that "Dive Bomb costs 160 Ammo, so it's ok". Allright, then that "Precision shot" costs 600 MP (for unit to do it), some time for to get Vet 1 and also 90 muni per each shot, cos if you remember, that was a price for that ability - 90 muni. And don't forget, you can always lose that 600 MP, time you spent on veterancy and lose that ability, while you can lose nothing by just calling 160 ammo airstrike! Ju.87, which dropes that bomb is unvuerable to all posible AA, so - you lose nothing.
And yes - it's not harder to dodge B-4 round, than Stuka bomb, cos B-4 shots pretty loudly. Loud enogh for to hear it and start to move vunerable to strike units. |
If you played all 5 factions and are atleast rank 100 in all of them in 1vs1 and have about 3000 hours in coh2, you might be right.
Something tells me you play 1 maybe 2 allied factions at most, probably 3vs3 or 4vs4's randoms, are ranked 300+ and have at most 1000 hours in coh2.
In short: your personal experience is wrong.
Prove me wrong, i dare you.
I played as all factions a lot. Maybe not so much, as some people did here, but still.
And correction of opinion is not depends on "how much you played in game - 1k hours or 3 or 10". On that only depends your skills, and Im sure, that people, who have >3k hours in CoH 2 knows, how to kill Panther with 2 T-70 or how to destroy KT with T-34-76. But it doesn't mean, that T-70 or T-34-76 are such cool units - it only means, that man, who did that spent a lot of time to learn it and a lot of inner forces to did it.
If you play hard, you can beat anyone with USSR in today's conditions, I agree. In that terms USSR is fine balanced. But only problem is - Axis don't have to play such hard as USSR to win.
It's really relaxing to play as OKW or Ostheers, but such exausting to play as USF or USSR. I hope, that you will agree with me in that.
You are aware how fast the MG42 traverses its turret right?
Of course. It's pretty slow, but again - compare it with that time, which Maxim spends on packing-turning-unpacking. It's way more! MG-42 can traverse it's turret at least. Maxim's platform looks like it should traverse there too, but no - it only can be turned by packing-unpacking. That thing just killing me. |