I agree with you.
Done close topic
Guys, you came for to troll, of for to discuss? If you gonna troll, then don't cry to moderators then, that "someone" insulting you, ok? |
Mechanised company was usefull once... When artillery strike of that could destroy OKW trucks by 1 barrage. And when Kubelwagon was real threat with supression. Artillery is long time nerfed, and Kubel is "Nazi version of Sentinel from DoW 2" now. Mechanised company has no purpouse now. |
Hello.
You also made a valid comparison with shocks but you ahve to notice that soviet shocks, while fullfiling a similar combat role are a milion times more resistant than sturmpioneers (2 more mordels and +0.5 armor)
Comparing Sturm and other eng squads is difficult, the sturm are less an engineer squad and more a combat squad that happen to have a repair/plant mine ability.
Other engineers have far more utility and build real things and also happen to be extremely cheap compared to the sturm.
I think it is an honest bargain after all.
Your suggestion to cut the firepower and add an upgrade is interesting but it has to come with a decrease of the price...balanced with a munition price later. You dont have the same unit anymore.
I like the way it is now.
Kozokus.
So, I didn't compare them complitely with shocks, of course they are close-combat units at all with armor and PPSHs... So, obviously they are better, and it is good. But still, Sturmpios are acting nice in close and middle combat.
And I think it's ok to compare sturms with other engineers, because they are not just simple "combat squad with "occasionaly" engineer skills" - they are best engineers in game. Fast repair even without upgrade, pretty same mines as soviet, sweeper (which you can also toggle, no other engineers can do same, and thats unfair too).
You have to admit, that even USF doctrinal "Combat Engineers" are not so badass, as Sturmpios. And Combat Engineers are not only doctrinal, but also cost 280 MP - only 20 MP lesser, than Sturmpios, but how much times more powerfull Pios in compare to Engineers, and is it proportional to their prices diferences? I think no.
I just don't like, that OKW, which is already full of TOP-Units, have TOP engineers with very good combat abilites in same time. Let them choose between engineers and combats, because it's ridiculous, that OKW have the best engineers, the best starting unit and good combat unit in one face, while USF have... rear echelons at start with broken Volley and 0% accuracy. Other faction's engineers at start are not better, and only Tommy with rifleteabags at start can outfight Pios. |
Could you pls just stfu and stop open threads about "OP" units?
I mean you dont even play this game. how many games did u finish ? 10? 15?
Sturmpioneers are fine in their current state and it is just a l2p issue why you cant handle them.
Where I said, that "I can't handle with OP sturmpioneers"? Quote that from me, please! If you won't, then I suggest you to stfu. Seems like playing as axis too much really kills your brain cells, that people even loosing ability to read...
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Maybe I don't understand something, but why top-engineer unit (fastest reapair speed + repair upgrade) is also such a good close and middle combat unit, which is able in T0 and works, as first unit of OKW? Isn't that too much for just one "engineer" unit?
I know, that it cost a lot (300 MP), but it is also questionable point - soviet sturms costs 390 MP (and 2 CP doctrine), and they are only better, than sturmpios in close, and lose in mid-combat, but they can't build, repair put medboxes and do a lot of other stuff. Why sturmpios are so universal!?
Engineers of all other factions are 10 times worse, they usualy can't into effective combat, like soviet or ostheer engineers, rear echelons are totally broken and only able to carry zooks and lose them, nobody cares, that "Volley fire" doesn't work right. Only UK's engieers can be same good, as OKW's, but even they need for that UK's T3, side upgrade and 70 muni on repair pack + 1 MG + armor. OKW engineers are dangerous from the very start, and that's not normal.
I suggest to save their cool repair abilities, but cut their firepower by giving them another guns from start. Maybe MP-41 (should be little better, than loosy MP-40), maybe MKb 42. with way lesser accuracy on them... I think it's possible to find some options here.
And also I suggest to give to Sturmpios upgrade, which will be able after T1. With that upgrade they will get back their STGs, but will lose all abilities to repair and build and will turn into normal close-mid combat unit. And maybe - give them HP boost with upgrade, for to make them more effective in that.
So, OKW will be free to choose between engineer unit and close combat unit. It's really more, than all other factions have.
P.S. Why not to give to ALL engineers of all factions upgrade, which will boost their repair abilities? Because Ostheer, Soviet and US engieers are veeeeery slow in repairing. In late that slowness make hurt you hard. |
I'm glad you finally got to the point after 4 posts dicking around.
No, the advantage in the B4 comes from the ability to shoot for free as long as you keep it alive. It is also more difficult to dodge than the stuka, because it arrives faster. The only time you will be missing is against already moving targets.
I agree precision strike should be back on this unit, but, it should also come with the requirement of needing sight on the target. It makes sense from a gameplay perspective, it is called a precision strike after all. The B4 has other advantages to differentiate itself from the stuka dive bomb.
All right, let it shoot only to visible territory. But no damage nerf then, because recon costs muni too today. |
Thread: T 34s17 Mar 2016, 20:08 PM
Relic should make them at least better against infantry. It does not make sense that T70 is better with a smaller gun.
It doesn't make sence, that for AI purpouses Relic giving to USSR T-70, which can be destroyed by T2 Ostheer units, and for same Ostheers they giving middle tank Ostwind. It's not so good now in killing infantry but still, at least it has armor, HP and it can shoot to aircrafts. |
Then what the hell are you arguing with me about?
Lol, read after that sentence, or you read only that you like to read. That's why I arguing. Let it shoot in fog, because without it will be too UP to Dive Bombardment. One can be used only with special unit, veterancy and MP+Popcap spending, another - without it. Let it be better in something, otherwise it will be same unbalanced. |
Thread: T 34s17 Mar 2016, 20:01 PM
Idea is great, but I suggest to change T-34-85 in doctrines to T-34-100, which will be pretty same to Firefly. Slow shooting speed, but big range of fire, nice penetration and big damage to tanks.
Or... maybe find another possible tank to change it. T-34-76 is useless in stock, will be useless in doctrines same. USSR armour production made a lot of great tanks - choose whatever you like. |
So if you are saying that you should use recon anyways, what is your point?
Why not make it require sight?
I never said, that it shouldn't require sight, actually. But, don't forget how much you should pay and risk for to get B-4. 600 MP for one static gun, which can be destroyed by any off-map ability or any tank raid. Maybe it should have some benefits to non-risky Dive Bomb strike? And don't forget, B-4 AoE still twice or more lesser than Stuka's.
That's funny actually. B-4's round weights 100kg - AoE small. Ju.87's bomb weights 50kg - AoE is like it is not air bomb, but V2 itself. I see here some problems with maths. |