I'll reply with an easy catch... Maxim turn speed is faster then a mg34,43... That's just simple game knowledge. The grens don't have ooorah to outflank it either, so you can quickly turn the maxim.
Watching somebody play will give you a better understanding of the game,and it's mechanics, you are currently misinformed.
Maxim turn speed is actually SLOWER than MG-42/34. You know why? Because when installed MG-42/34 needs to turn (in range of arc) to target it... just turns gun. Maybe truning is going slow, but still.
For to trun Maxim to target you should 1.pack it up, 2.turn it, 3.set it up again. What you think takes time more: just turn turret or pack and set all time, when you need to chose another target? Simple.
And turn on move is slower for Maxim too just because of wheels. Look at your own games sometimes, you will see, that for to turn Maxim for retreat (for example) it move on small, but circle. It takes a lot of time and it's dangerous, if Maxim should retreat under fire. It casues often Maxim losses, more often than other MGs, which can just instantly turn back and run away.
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Aw man misscommisar let me tell you... Your opinions are just wrong... watch replays and play the game more, then u will understand the power of the soviet.
I don't need to watch "someone playing in game" for to understand balance in it. It actually can give you wrong view.
Best way to feel balance in game - play yourself.
And until you didn't prove that "my opinions are just wrong" you can't say that, ok? Give me some facts and arguments, and then I will be wrong. |
If you are so experienced, why are you posting blatantly incorrect 'facts'
Again more falsehoods, the size of a squad has no bearing on how close the units stand together.
First Do you even know what mgs exist in this game? Second just because it is different than Mg42, doesn't mean its bad. Thirdly its turning speed is fastest in the game. Forth, if a unit is really good spammed, but mediocre by itself, its still a good unit. Fifth, since its on wheels it is only decreased when all 6 models die. Sixthly it has the most DPS out of the other MGs, so you 'neglected' to mention that one, its disingenuous to call a unit bad by listing its weaknesses and none of its strengths.
In conclusion, playercard pls
When I say "from my experience" I mean, that I can be wrong, and maybe Im 95% wrong, but that's what I see every day with my eyes. I don't think that eyes lying to me.
And again - maybe 6 man squads are better, more survivable and everything else, but, it doesn't make faction good. Personally, I would like to have 4 man crews for USSR support weapons, but rise up their power to level of axis supports.
First, I know what MGs exists in game and yea - even MG-34 is not so loosy as Maxim (my personal opinion).
Second, it's not only different, it's different in bad way. Smaller arc of fire means, that it's easier to outflank it and requiers waaay more micro from player who use it. Small AoE supression means, that large blobs can push in front of it and some will be pinned, but some will move enough to throw nade and shut my Maxim. MG-42 pins infantry in laaarge area, giving no chanse to random squad to move close enough and shut it.
Third, how is that turning speed is faster? It has to rotate on wheels, when all other MGs on foot just instantly turning. Wheels causing them move at circle for to rotate, it slows them hard.
Forth, if unit is good only when spammed here is 2 ways, either it is core unit (and maxim is not - it is support weapon) or it's broken. I think, that it is second, because all other MGs doing their job good enough without spam, and only Maxim requiers to be in large numbers to be good. Thats just not normal.
Fifth, didn't understand what you meant here, sorry.
Sixth, bro, I don't need MG to deal damage, seriously. For that I have core infantry, snipers, tanks, mortars... everything else. MG in CoH 2 should supress and pin infantry, not deal huge damage to them. So, "biggest DPS" in game doesn't mean that is it good MG. It still can't deal with huge enemy blobs, specially when they are spreading wide, it still can't fight against light vechiles, like MG-42/34 do...
So, Maxim is still worst MG in game.
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You actually don't know anything about this game do you? But lets be clear, you think SU units have less health per model?
In fact most of your posts in this thread are the random and uninformed musings of someone who clearly doesnt know much about this game
From my experience I can say, that soviet models dying faster, than axis. I don't know why, maybe its a bad luck, but still. In soviet 6 man crews people dying faster than in all other faction's 4 man crews. Maybe they have bigger recived accuracy, or lesser HP... I don't really know, but thats what I often see.
And I play in CoH 2 since it started and played a lot in vCoH. So, I know about those games enough to judge, ok?
They do not have the same amount of health. Every infantry model in the game has 80hp, except for snipers.
While it is true that small arms fire is scaled for model count; i.e. 1 conscript squad has roughly the same small arms firepower/survivability ratio as 1 gren squad, the difference in survivability is seen in random/explosive wipes. It's quite easy to lose a grenadier squad to a single grenade, mortar hit or mine. Conscripts however are much more forgiving in this regard and will often get away.
But I don't think I can convince you of any of this as you appear to have a very distorted sense of the game. Maxim worst MG? Really?!
4 man squads are not so vunerable, if they are not bunching close to each other. And they rarely bunching so, but 6 man squads are big, so models usually staying close to each other. So, if I throw grenade, mortar shell, mine, whatever in 4 man squad and kill 1-2 models - for 6 man squad it will be 2-3 or even 4 models. Proportion saves - they will lost almost same percent of firepower. So again - 6 man squad doesn't make infantry better.
And of course Maxim is worst MG in game. Small arc of fire, small AoE supresison, slow turning speed, since it is on wheels, not on "foots"... Only in spam Maxims can fight effectivly, but its just another sign, that Maxim is broken. If you need to spam unit for to make it work - it is bad sign, really. Specially, when same type of enemy units works well without spam at all (MG-42, for example).
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Volks with panzerfausts and can upgrade to two StG 44s for some AI so they can hold the line until more elite troops arrive. Their assault rifles would be weaker than PGs and worse than Sturmpios at short, but it's something that isn't more LMGs which is needed.
Maybe they should have AT-rifles, instead of Schrecks? Like PTRS. I know, Wehrmacht had some AT-rifles. |
Soviets are strong. They have the big advantage of 6-man squads that makes them very resistant to random wipes. They also, like Ostheer and to a lesser extent OKW, have an answer to pretty much every battlefield situation in their standard unit roster.
6 man squads can't make faction good. 6 man conscripts are worst infantry in game (only Osttrupens are worse maybe), 6 man penals are most useless infantry in game, 6 man maxim is worst MG in game...
6 man in squad gives you noting. Those 6 man in crews have less HP per each, than 4 man in other factions. So, it means, they dying same fast as others. In proportions - 4 man and 6 man crews have same HP and as result - same survivability.
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Everyone keeps saing the t-70 is great. However ive never been able to use it in a good way. Luchs,puma,222,stuart,aec everyone of those work great but never got the hang of t-70.
Any hints on that tank? How to use it, what does it counter?
It only counters your resourse pool and quiet condition of nerves.
It suppoused to be "light-vechile version of Ostwind". But, they both are bad in role of Anti-infantry tanks. Ostwind has poor gun and T-70 dying from schrecks or other AT's faster, than can reach shooting range.
T-70 is unit, which shouldn't be in T3. You just don't need in such late game such unit. Same goes for T-34-76 in T4.
But, however, you can use T-70 as recontank (with reconmod on), or, if you like to play risky - use T-70 as infantry wiper. But its really risky - schrecks dealing with T-70 really fast.
As recontank it is good, but it should cost veeery small then. As I said - 200 MP 30/40 fuel would be ok for tank with such qualities. |
Someone said the T-70 is bad despite the fact you get recon, mobility, the ability to murder infantry horribly, self-repair to eat another pak shot, and counter most light armour that isn't dedicated towards AT? Oh dear, someone hasn't been playing properly.
2 problems - 70 fuel and T3. Ostheer's 222 costs 3 times lesser (in fuel) and doing all same and also, coming from T2.
222 can into recon, mobile, murder infantry and support crews, self-repair is useless, cos it costs a lot of muni, 222 survives shots from ZiS and able to counter such vechiles like AEC, T-70, Stuart and SU-76.
Let T-70 cost 200 MP 30/40 Fuel and everything will be fine. Why so low? It's T3 unit with qualities of T2, so let it cost less. |
This post is fail and it's more of l2p issue if anything. Soviets are not weak and have not been weak for sometime.
You have access to a wide variety of options as soviets and have the best combined arms in the game to deal with axis.
You have access to two types of grenades, two types of mines and multiple types of armour and to back this up you have mgs, mortars and at guns.
Sorry but if you think they are weak you need to assess how you are playing.
Wide variety? Yea, build loosy T1 or build more or less good T2, then spam maxim to survive... Not so much options for USSR to play and win, actually.
Two type of grenades? Ha-ha, two types of worst grenades in game, which we should also pay for, and pay a lot! Molotov is worse than any nade in game - slow throwing, no impact damage (OKW's flame nade for expample has impact damage)... And AT-nade is way worse (look at stats), than free Fausts.
Two types of mines? One type of sweeper dealing with them really good.
Multiple types of armour? Yea, worst midle tank in game T-34-76, AT tanks with melted tower, T-70, which is worse than some Axis light cars... Yea, a lot of options in vechicles. And of course - all good tanks only by doctrines.
And how is having of "MGs, mortars and AT guns" is benefit? Ostheers have same MGs, mortars and AT guns too, and they are better than soviet analogs, again. All those units are SUPPORT weapons, not core units. And with core USSR has serious troubles.
And it's easiest way to end any discussion by only 3 words - learn2play. Veeery reasonable, bro. |
IMO
Because Axis must steamroll, Allies must suffer. Srsly, when i play Ostheer and especially OKW, i can play with only one hand, barely using my brain at all. MG's with wide arc, tanks with great armor, speed and gun, AT guns which penetrate everything Allies have, best handheld AT weapon on mainline infantry, durable sniper with great stun ability and Predator cloak, and more and more...
Allies just requires a lot more micro than Axis.
All Allies abilities which can irritate Axis player, was nerfed to ground (For example, just compare Ju-87 AT run with P-47 Rocket Run). ISU-152 can wipe squads from fog of war? Okay, let's nerf it. Sturmtiger can wipe MULTIPLE squads from fog of war? Working as intented, l2p, smoke and flank. Katyusha barely wipes a gun crew? Nerf it to the ground. Panzerwerfer and Walking Stuka wipes guncrews even with gun itself, and Pwerfer's salvo pins infantry? "Axis need antiblob tools, everything is ok".
Yeah, this is sounds like bait, but it is still my opinion after countless hours in vCOH and COH2 since 2010.
+ 1945 actually. Just what I think - everything best for axis, everything worst for allies. Best tanks - axis, best air - axis, best infantry - axis. At least artillery is not their best, because they don't have so much.
And yes - it's so relaxing to play as axis. And so mindbreaking to play as allies. |