Just so you know you keep posting incorrect data despite me telling you otherwise, it’s not the first time you have done that with respect to penal squads. Read the feb patch notes. It was changed and modified at vet2. For their cost they shouldn’t have to scale bad. That line of thinking makes no sense and part of the change was to address that but it didn’t fully fix it.
Ok I take it back, seems that the vet guide is wrong again. Perhaps I should start looking through my favourite units and seeing what else is wrong \o\
They're 290 MP for a 6 man squad with those stats, not sure how much more generous one could expect for that price tag. Riflemen and IS are 280MP but are worse starting off.
And it's actually not threatening at all, literally all you have to do is kite at max range with P4 and watch as his manpower bleeds like the Niagara Falls.AT guns do the same PTRS penals but it's obvious why they are all-around better, they're simply not effective because Inf-based AT weapons need high-burst damage, something the PTRS clearly lacks even with three of them, doing with 3 rifles as much DMG as a single PZshreck, with slow ROF to boot.
In the campaign it's actually modelled correctly, PTRS guards for example have a insane ROF and will take half a P4's health pool off in less than 7 seconds.I'm not saying it should be a "counter to all Axis armour" as I've stated in the OP, CE often times do nothing but plant mines and repair late game, they can't actually assist in a armor battle and giving them 2xPTRS would solve that whilst also giving them faster vet just because they plinked some rounds at a 222 or P4 from max range.
Even with the 23% received accuracy, in any prolonged fight PTRS penals had against any armor that wasn't a light tank, if they aren't behind some heavy cover they'll just get shredded and be forced to retreat within seconds.They don't work well as a AT squad, atleast if CE got those PTRS they would have a sustainable amount of MP bleed.
How do you kite a range 40 AT rifle with a range 40 cannon? Is there some flaw in the targeting mechanics you can exploit? This time I did check the patch notes and they have 0.5s ready-aim time.
Pzschreck has 7.75s reload time to what...3s on the Penal PTRS? They're much more consistent for dealing damage to LVs and even mediums (Over 100% hit chance).
Your CE aren't crazily busy already just doing those tasks as is? I have to send even my flamethrower guys back to repair as there's just too much damage lategame.
They are not supposed to win 1v1 with a medium tank (Pz IV), this can be seen in testing Tightrope did where they consistently lose (but do heavy damage). Nor should they or it'd be very easy to blob and mass effectively.
I think you're trying to answer a problem that's already been solved. SU-85 is the SOV answer to late game armour fights, not another AT inf squad.
Then there's the big problem that a med tank can just run your AT CE squad around and mow them down at close range without worrying about an AT satchel. You can also do this to a zook/schreck squad because they have to stand still to fire.
EDIT: Even in your original post scenario, I'd argue that even a Pz IV can ignore your AT CEs long enough to finish off your T-34 (1? 2? 3 shots hp?) then bug out. Panther absolutely will.