Does this even work in 1v1 or 2v2? Cause I've literally never seen this strat there. I have seen some ppl spam in 3v3, but never seen it work. Though lately I don't play that mode as much as I do 2s and 1s
I can't speak for 2v2 as I don't play it. You'll have to ask the 1v1 experts what they think. I see it virtually every match involving USF in 3v3 to the point I assume they will use it. Usually by high ranked players, ie: ppl you can't just outplay 2x to defeat. One person accused me of maphacking because I saw his AT guns coming via Kubel vet I but was perfectly fine with his triple Paths seeing 70+% of my army for that match.
I think Bar paths are horribly overrated. The droprate is enormous and if youre playing Airborne you can't afford to waste the muni
Again though, I can see it being stronger on larger maps. Blobs with bonus vision are not fun to deal with
If you have map control and have bled the enemy hard on manpower because of their snipetastic combat profiles, the muni issues are greatly lessened. Maybe even getting a cache down early. Maybe I'm overestimating BAR Paths, maybe not. Either way that Pathblob is bad yes and practically screams Luchs/Flak HT buuuuuut they can just see the Flak HT so there's that. 222 doesn't really do much. Or they get an AT gun dropped on demand, at which point you can't do anything with your LVs/ med tanks/Ostwind if it is indeed an open map. So artillery, Tigers and Obers heavy!