this would be an argument if allied TDs didn't have an (arguable) medium/hard disadvantage against tanks that are able to fire back, as all of your adversaries will always pen you and have more HP than you do
Sure, if it was only slugouts within visual range....which only happens if the Allied player messed up or got outskilled. Otherwise it's Panthers shooting into FOW against self-spotting SU-85s or even 45 sight range Fireflies. Missing at least half your shots is the realistic outcome there. Jackson is extremely manoeuvrable and has 75% moving accuracy, making even visual range chases a dangerous idea as well for Panthers (50% moving accuracy).
worth mentioning that a panther (And stug for this matter) both already outrange an IS-2, and a panther is faster than an is-2 by default (getting only faster with blitzkrieg).
since kiting enemy tanks is an alien concept to axis players, the panther can additionally sit in the IS-2s firing range and, while not outright beating it, repels basically all attacks done by it, hence why I made the thread a long time ago.
KT has 45 range, as would an analogue of it. Unlike an AT gun, crossing that 5 distance can be done in the blink of an eye, esp against something with bad pathfinding like a StuG. If you want to talk about properly kiting, then you will constantly be on a knife edge reversing with moving accuracy penalties. Maybe a SCII pro with 4k+ hours can micro that edge, but the vast vast majority of COH2 players cannot.
Other ppl in other threads have already explained why the IS-2 is having issues against the Panther.
apparently paks are bad despite having the objectively best AT stats in the game for towed AT, they could have a thousand penetration and somehow it would not seem to be enough...
They are bad vs SOV late game because they get wiped by Katyusha the moment you pair them up together for more than a few seconds.