I wrote there is a reason. Looking forward my friend
Looking forward to what, friendo? You didnt state what kind of reason, we can only assume what you had in mind by typing that? Maybe your reason is that you are an okw onetrick and you like playing moscow, so you didnt include it in the poll. How am I supposed to know? |
Its sad that there is no moscow outskirts included because those two shitty maps would be first ones to go. |
What would you all say tends to make certain maps Axis or Allied favor? From what I gather, large open maps tend to favor Axis and tight quarters urban maps favor allies. And when a map is allied favored, is it favored for all Allied factions, or just the British?
Tbh this poll is not accurate, brits although being allied prefer axis maps. So allied maps favor actually usf, soviets and maybe okw a bit, and axis maps favor brits and ost. |
I dont get why vote against dusseldorf and gelsenkirchen? Big maps with a lot of potential playstyles and flanks. Yes its a little bit too long so if the base spawns were a bit closer to the middle it would be fine. Dusseldorf is one of the finer maps available, it favors usf, okw, soviets but both ost and brits can adapt without a problem.
Now maps that really need to be removed are MOSCOW OUTSHITS, Pripyatshit, Minsk Dogshit, Semoisky (wintershit). |
Conscript do not need to be buffed. Simply all infantry available before minute 1 need to be rebalanced one vs the other.
Having a single unit buffed or nerfed creates more problems than it solves.
I agree all units from t0 need to be rebalanced, not fucking elephant, the balance starts with the first units that hit the field. If one side can literally push you off the map with a single unit (IS or sturmppios) then there is no balance. This game is not only about 1v1 ffs. |
Even if you buff them, nobody will use them if you have Penals available.
See, here's where you're wrong, I would use them.
Volks, even upgraded and at vet 5, can lose to cons btw. Seen it happen. Also seen Rear Echelons win against vetted Volks.
Proof or it didnt happen. Seriously stop trolling. Because of people like you meta is shit. Its not gonna change anything if we buff cons so better not do it just to be sure soviets will be trash. And they will be after Fall Dogshit Patch and penals nerf. Now soviets will just tank losses without providing any good units. Probably meta will shit towards guard rifles again. Soviets will defend try to stall the game with maxims and cons early to field guard rifles. Is that how this faction is supposed to look like? Pay the same price for half as good of a unit?
Cons 240 mp - dogshit molotv upgrade, at nade upgrade, no other weapons
Grens 240 mp - NO nade upgrade, NO at upgrade, NO upgrade for weapons
Volks 250 mp - NO nade upgrade, NO at upgrade, NO upgrade for weapons
This game revolves around core infantry. Either you give each faction a comparable counterpart or factions without a decent core infantry will always be mediocre at best. |
To summarize the polls so far this is where 2v2 maps stand:
Maps that favor allies (5):Trois Ponts, Ettelbruck Station, Liernaux, Düsseldorf, Semoisky (Winter)
Maps that favor axis (7): Crossing in the Woods, Rails and Metal, Minsk Pocket, Across the Rhine, Lisores River, Pripyat Sector, Road to Kharkov
Maps that are balanced (5): Elst Outskirts, Hamlet, Vaux Farmlands, Schilberg Outskirts, Gelsenkirchen Rafinery
Maps with one starting point advantage (5): Road to Kharkov, Moscow Outskirts (Summer), Moscow Outskirts (Winter), Semoisky (Winter), Rzhev Frontline (Winter) |
Why are people always talking about merge as if this ability would make a difference. You get bled out like a swine by axis infantry, merging doesnt change anything if your infantry has broomsticks instead of rifles.
I agree that both grens struggle against rifles and tommies but cons struggle against grens. They lose at every range against both volks and grens. Merge or oorah doesnt change anything if you are just a meatshield. Cons currently are just a mp drain. And you have to pay for upgrading molotovs and at nades, thats a joke. I mean balancing team is a joke for not doing anything about it for years. Cons need a range at which they can win or a weapon upgrade that allows them to do that. Also molotvs have to be fixed pronto. Otherwise that unit is gonna be dogshit. And thats not the biggest problem. If cons suck, t2 sucks, if t2 sucks then you have to go t1 if you have to go t1 then you cant go most commanders because you will lack something like at, mg or mortars and you will always be forced to pick a specific commander to fill that gap. And balancing team buffs maxims xD HAHAHAHHA what a joke, do these people have brains? |
No basic infantry means you cant use most of soviet commanders. You need to take t1 and support it with some AT to make it viable. Every faction lives and dies by their main infantry.
My suggestion is either buff conscripts to make them worthy of 240 manpower or lower the price to better reflect their value. Also do something about upgrades for molotov and at nades, either combine them together to make one cheap upgrade for both or remove the upgrade. And increase the speed of molotov throw animation because it takes ages. I dont mind the ability being more expensive but actually effective. |
Similar to what everyone has already said,
Lose one unit and it can be GG especially if it's your mg42 while they are pushing.
I personally live by the half-track and get it 8/10 games I play and put scopes in itbas well. Keeps all your support weapons on the fight and can make for very passive aggressive ostheer play as you slowly move up the map with every engagement you win.
Biggest problems ostheer faces:
-One wrong move and your support weapons can all turn against you.
-this problem is largely fixed by getting a p4 to defend vs flanks are more freely push up. However, once allied TDs hit the field your offenses with your tanks are halted.
- problem two is fixed by supporting your p4 with aggressive pak play but is dependent on the map and leads to the third problem. Rocket artillery and indirect fire spam which destroys your support weapons and the back bone of your army.
What you have described here is a natural progression of the game stages. Compare that to playing soviets and before you get a tank all your support weapons get wiped by okw stuka xD imagine how salty would you be if that were the case |