Pls consider that this is a Prepatch. Means until it goes live we will change it. But we make this all for free and in our free time. So we need fackback from people WHO PLAY THE MOD!
And then we will rework it.
This is just feedback, community way of saying "thank you". |
For all of you interested in giving Relic some usefull feedback on the Fall Balance Patch Ive created a topic with 9 questions (polls). Show your support for the game by anwsering the questions in polls.
https://www.coh2.org/topic/62455/fall-balance-patch-community-feedback-poll |
For all of you interested in giving Relic some usefull feedback on the Fall Balance Patch Ive created a topic with 9 questions (polls). Show your support for the game by anwsering the questions in polls.
https://www.coh2.org/topic/62455/fall-balance-patch-community-feedback-poll |
This is a feedback topic for Fall Balance Patch. I hope it provides Relic with some relatively useful feedback. |
And then, basically start all over again, when we bring Soviet infantry in line with OST, and make OST teching affordable, right?
Just hurry it up and leave it as it is and address the real problem which are brits and okw. And make usf great again or at least fun to play. |
However, bring those factions in line with what?
with
2 factions that are the most complete (OST and Soviets)
Basically your logic is to bring the most balanced factions in line with the most broken ones. |
I think everyone is missing the point here, so let me explain how things really are.
Currently okw is the strongest faction. It counters basically everyone because it has strong early and incredibly strong late. OKW is the reason why the view of axis is so skewed. OKW needs little or no micro, has great counters and overall a higher tier units when compared to its counterparts.
Soviets were the quality over quantity faction before penals became op with flamers. Now penals are the most versatile vanilla infantry being able to win against infantry and fend off vehicles effectively. On the other hand Soviets used to struggle late game if it did not have heavy armor fielded. But after su85 and t34 buffs they can either with with superior tank destroyer or spam medium tanks. By far the are the strongest allied faction atm.
Brit emplacement design is so flawed that without lefh or really well coordinated attack with smoke its impossible to kill cancer emplacements. Now in 1v1 killing emplacement might not be a problem but in team games it becomes a horror. Because for instance in 2v2 brit mortar covers half of the map most of the time. With self repair + brace brits become unkillable on small maps. This is the most noob friendly faction requiring literally 0 micro with no unit versatility needed. Late game brits is broken because they can combine their t3 with the part of t4 they need. So they can still field the most useful or needed t3 unit and then tech up and build a heavy tank or best medium tank in the game. Not to mention they have the most op tank destroyer in the game with a non vet stun ^^.
USF is the weakest allied faction relying on their superior infantry and early game momentum. Having practically no heavy tanks, cant spam medium tanks they are forced to build jacksons every game and practically going calliope. Kills the fun of playing them.
Then we have struggling OST. Ost struggles literally against every other faction. Your infantry loses to penals, rifleman and IS. Rifle nades were supposed to deny cover but they deal less dmg to units in green cover (go figure). Brits mortar and 120 mm mortars literally oneshot your grens every game. You dont have an effective counter against bofors + mortar combo. Your only chance is to smoke cover and use double paks to kill it or pak with mortar ht or late game use artillery but that forces you into lefh doctrine. There is no lefh doctrine with a heavy tank. So each time you play against brits you are left without a heavy tank. If you play against brits on a city map you are screwed because they can go chrurchill crocodile and you have to buy an expensive artillery for 600 mp and go t4 for a panther to survive while at the same time getting constantly drained by brit superior infantry, commandos, officer, mortars and what ever else. Not to mention brit centurion is far better than ostwind in every possible way. Basically what happened was that brits destroyed the balance because they are 10x better than OST at their own playstyle. They are a better version of OST and without the micro.
So in conclusion EFA revamp is basically going about the balance the wrong way. The first thing that needs to be toned down are brits, then WFA factions and EFA factions last. Why? Because EFA factions are the best designed factions in this game by far. No other faction was so well thought through so versatile with such unique playstyle. I agree changes have to be made but soviets and ost are not the part of the problem. Cancerous brits are, dogshit usf is and op okw is.
I propose leaving EFA revamp for now and begining from scratch with brits rework and wfa rework after. Don't kill the only 2 factions that are actually fun to play. |
One unreleased Soviet commander had the ability: Fire and Maneuver - increasing speed, turret turn speed but decreasing accuracy. I think for T-34-76 it will be an excellent vetiran ability
Its illogical that most axis tanks have vet ability increasing their speed and soviet tanks would have a very similar ability. That would mean that axis tanks should also have a different vet ability. Something that makes them more durable or increases its range and sight range or gives them self-repair. But it still wouldnt address ost problems. Ost struggles because their grens get pushed back too easily by allied infantry. |
Two things need to be said here. First is that in 2v2 for instance there is a disparity between factions on both sides. So on side of allies soviets are way above other allies, next would be brits when they decide to build cancer emplacements and last is usf with practically nothing going for them. On axis side okw is literally op and ost is dogshit. Ost struggles everywhere where okw practically strolls.
Second things is that relic doesnt really give a fuck about this game anymore so if a balance patch comes out it has to touch on all the underpowered and overpowered factions alike because we don't know when another patch might come out.
Having that said I propose adding 1 model to ost grenadiers and adjusting their damage so overall it remains the same with current 4 man squad. Reasoning behind is that there is a lot of uncounterable indirect fire like brit mortar or 120 mm that can oneshot grens. Basically grens lose at short-medium range to rifles and penals and at long they lose to IS. Dropping 1 model means losing 25% of vanilla grens dps. Late game every infantry stomps them with double bars, brens etc. After losing only 2 models you have 2 left which means that you have to take a big risk staying on the field because that might equal an easy wipe. But on the other hand retreating means that you cede a lot of map presence.
If on the other hand 1 model was added it would lead to only 20% dmg drop per model and after losing 2 models you could still remain on the field. Indirect fire would wipe them far less than atm. |
You are just another allied fan boy.Brits are also rushing building + vickers and as OKW,you are screwed until ieig18 comes. Brits and WFA armies should get repair nerf,not only OKW. Stand fast should be nerfed ASAP cause they can repair faster than 2 sturm pio with flames and 1 ieig 18 can damage it(if is braced)
Thats a bold statement from someone who's playercard states you play axis, axis with axis and axis. My playercard states on the other hand that I have around equal rank with every faction ^^. So this makes you a pathetic axis fanboy and me a neutral player with unskewed point of view.
And that point of view is simple, if you want 2v2 balanced nerf sturmpios early damage and repair speed. |