The main problem here imo is balancing philosophy. Instead of making allies focused more towards quantity instead of quality you try to reproduce axis styled unit. After the changes the only things jackson will be lacking to be identical with axis units is better frontal armor. xD
Problems concerning tank vs tank battles are:
- too narrow maps with not enough flank spaces
- too much mobility for axis tanks
- not enough mobility for allied tanks
- too expensive allied tanks
Axis tanks prefer frontal, long range skirmishes. Hence elephants, jagdtigs, jp4s, panthers etc. Frontal armor on axis tanks is high af like its supposed to be. Armor penetration on most axis tanks is high too. Also cost of axis tanks is high. Now the problem here is retarded blitzkrieg, it makes axis tanks too fast too furious. Being slow with slow turret rotation is literally the only chance for allied tanks.
Now allied tanks have shitty armor pen, no tankiness, bad armor but some of them have somewhat decent mobility. If anyone then allied tanks should have something like blitzkriego mobility to make better raids.
I would concentrate on making allied tanks best for making massed raids with high mobility. Give blitzkrieg to all allied tanks. Lower cost of sherman and make it less effective vs infantry to compensate and voila we have a fun game. One side prefers static frontal skirmishes while the other wants to make big raids. It sounds better than making jackson an axis clone. |
I honestly think that all indirect fire (not counting artillery, with no autofire) should be toned down to soviet mortar levels, since they take practically no micro and can decide engagements time and time again, while also performing their intended role (countering static play) very well. IMO you shouldn't be able to nail 3 models of a rifle or tommy squad in one hit just by having an ost mortar or isg, and you shouldn't be able to roflstomp grens and volks without even paying attention to your mortar pit. That being said, soviet mortar sucks.
Now here I agree 100%. Indirect AUTOFIRE should get nerfed hard to soviet levels at least for every faction. Its because mortar spams ruin 2v2s. Mortars should be build specifically for countering static play, buildings and mgs. So its barrage reload should be low but autofire should be dogshit. I mean if it sometimes kills something its fine but laser tracking ost mortar reminds me more of an air gunship bombarding not a mortar. Now soviet mortars seem more in line, although pm41 seems like its being used by retarded drunks and im sure that the 120mm crew is blind af. |
if kubel was a problem for USF, what does that make the clown car for OKW lol
You have stealth at gun at the start of the game that you can even put in buildings or retreat. If usf had such a mysterious weapon at the start of the game kubel spam wouldnt be a thing. |
gotta admit OKW is OP in live version i and doubt they will less OP in FBP. Volks is too cheap yet scale too well and have great versatility, side tech comes with tier tech, panzerfusilier 6 pop with stupid sight range, Sturmtiger 1 shotting squad left and right, easy micro tanks, kubel early game cheesing, sturmpio rolfstorm everything early game, luchs rushing without proper counter, best stock heavy tank in the game without doctrinal requirement... i can go like this all day.
I would be really careful my friend, things you are saying are blasphemy, people at this forum dont like to hear that axis are op. Watch out or you might get banned . Repeat after me allies op, bar blobs op, penals op, brits op. Jokes aside
The fucked up thing is not how unholy imbalanced okw, the fucked up thing is people lack of reaction. |
The sturmtiger is op as it is with how silent it is through the fog of war and it can shout of your units sight range. It wipes any vetted unit late game and bleeds you like hell. Yeah sturmtiger buff never happening, more like a nerf. |
Btw have you ever thought that in high elo people use one con squad for utility not because thats the units purpose but because the unit is dogshit at everything else? |
They already ARE something entirely different from grens, volks, and rifles though. Part of the reason why (in my opinion) people are underrating cons so much is because they treat them as if theyre the same and do direct comparisons.
You play 1v1 where you can avoid direct confrontation with an enemy because you can just cap the other fuel or ammo in 2v2 you are forced to attack the same fuel or muni so the direct confrontation is ineviteble if you want to have any resources at all. Also most 2v2 maps are wide open maps with cover spanning from mid to long range. So its blob friendly too and long range friendly. Very few maps actually support short to mid range gameplay.
Does anyone mention how much more capping power using a con build gives you than a grenadier build, or even a riflemen build?
You somehow forgot to mention OKW (your favorite faction) which has the biggest capping power in the whole game and con spam doesnt really impress OKW. Again you present 1v1 mentality. Capping power doesnt count in 2v2.
Cons have hidden/more subtle power in their ability to sprint, build green cover, and reinforce other squads with merge. Conscripts are a support/utility/map control unit and thats how theyre used at the top level (to decent effect). Cons may be slightly weak even in this role and even with this utility, so I really do think they need buffs, but I think that the buffs they need are much more minor than nearly everyone is asking for.
Support of what? Which early game soviet unit is so good that they can support it? OK lets say everyone is using cons bad and their true nature is to support and provide utility (whatever that mystical term means). Why on earth then soviets are the only faction that starts with two weak support units and no infantry? In comparison ost starts with 2 support units pios and mg where pios can shred cons for 200 mp if done correctly while mg42 is the best mg in the game and its utility is undeniable. I get the logic that its a support unit but shouldnt soviets have access to regular infantry at the start of the game.
And please try thinking out of your 1v1 mode. Because in other mods gameplay is different. In 1v1 its all about infantry spam and capping. All your fights are more like skirmishes of 1-2 units at most. Late game you have one or two bigger pushes and the game is over. Early game in 1v1 you get less direct action, you dont have to contest the same points. You can field at least 3 units before you even meet your enemy. But in 2v2 for example you are sometimes forced to contest a point with your very first unit. After that you get constantly pushed with 4-5 units. So if your main infantry sucks then you lose fast and your support weapons suck what do you have left? That one guard rifles squad you called in? Oh yeah now I remember you go penals and defensive doctrine ^^ Thats right why change anything its fine.
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I didn't provide that requirement...you did.....umm.....not sure what else to say when you make up words like that...
Also, its not really about improving so much as it is just playing the matches to get me to the rank.
I said top 100, 200, 300 you said top 30. I also said "with all factions" you clearly didnt read that part so top 30 was supposed to somehow get rid of me ^^ but you didnt state with all factions like I did. Thats why I preasumed this to be your requirement not mine. Now troll more trying to twist my words against me ^^ Sad troll you are.
Listen, if there was a requirement to be at least top30 with every faction I would more then gladly welcome it. Even if I myself wouldnt be able to be a part of the discussion I would be happy to read valuable insights of those who are. Assuming that you would be in that top 30 with every faction or that I wouldnt is just that, an assumption and nothing else. My point still stands, it would improve the quality of the this forum and of any conversation. There is a third factor, games played by faction, for instance when someone has played 1k games with one faction and only 27 games with another. That also tells us something about how balanced that someones point of view is.
Now could you explain to my how would that kind of restriction negatively impact forum quality? You only suggested that every point made by everyone is valid if its sound ^^ well if thats the test of quality on this forum then there is no quality here ^^ |
Then I'd just start playing ostheer and soviets. I'm already on my way to top 30 for brits, so thats taken care of.
But you're not there yet keep improving friend, but until then you wouldnt pass the requirement you provided |
Yeah, turns out I enjoy playing some factions more than others. Anyway, time for you to conveniently act like rank doesn't matter whatsoever now.
For reference, 11 of 27 those games were within the last few days. I really find myself taking an increased liking to brits.
Good for you, maybe I can teach you something about brits if you want. But as I stated before in other topics too, rank does matter but also faction games dispersion. If you play one faction only, then yeah your opinions are skewed a bit and maybe you shouldnt talk. High rank should be an opening requirement for discussion. And since OKW has been the most retard friendly and op faction in the game for a long time its normal that most people will spam that faction and defend it at all cost. At least you are ^^ |