I love how you say "talented map makers like tric(k)" and then down the line "I mean who eve makes those kinds of maps and who is stupid enough to add them to automatch"
Tric I didnt want to offend you in no way, shape or form. I have nothing else but deep respect for you Tric. I dont blame the map creators I thank them for their hard work and commitment. With that being said I prepared this poll to reveal which maps can and should be updated because they give unfair advantage to one starting side. Also maps that favor heavily one faction side should be removed from automatch until they get reworked.
If any modmakers want us to petition relic to support the idea I think everyone here will agree to do that no problemo. If you have a better idea how to change it then let us know, this is the place.
So far maps that seem to favor one starting point are: Moscow Winter, Moscow Summer, Semoisky Winter, Rzhev Winter, Hamlet (suggested by sturmpanther)
Maps that favor allies heavily: Liernaux, Dusseldorf
Maps that facor axis heavily: Minsk Pocket, Across the Rhine, Lisores River, Pripyat Sector, Rzhev Winter (?)
I strongly believe that relic even if undermanned would listen to our demands and act in accordance to them if we were able to articulate specifically what we want, prepare list of changes, prepare map updates, prepare reasoning behind all of the changes and show vast community support just leaving relic to accept and implement the changes. I believe we have that kind of power if we work together on the solution it must be clearly and specifically stated what it is that we want to change.
P.S.
Don't be offended but Pripyat in its current state blows, two vitory points, left side is coverless, right side and middle has walls but its painfully tight there, you can hardly fit a tank there not to mention manouver it. Its basically an axis free win. If I had to change pripyat I would try to open it up a little bit and work around buildings, make more of them accesible for infantry so you can manouver there more. There are too many chokepoints on that map and factions like brits or ost thrive on that map literally. Also it needs a third victory point somwhere (maybe place them in a shape of a triangle?).
Also my problem with lisores is that its too easy to camp on it making it an axis late game heaven. Each river crossing can be easily covered with 1 mg. Artillery spam is real on that map making it noob friendly. Lisores might be fine if the middle wasnt covered in mud and negative cover or something. Because otherwise you have arty fest and camping. Or even better rework the river, push it to the side and leave half of the map open and half covered with bridges and mud crossings for playtyle diversification.