Over nerf.
This stems from the fact Relic applied the reduced damage/supression rate of a pinned HMG team after they reduced the damage/supression of the Maxim in a previous patch.
The unit is poor and I find it especially aggrevating as unless your Maxim catches Grenadiers from max range you will be naded and quite possibly have to retreat.
Why should a Soviet player have to scout for HMG teams whilst a Ostheer player can sit there and pin a Soviet infantry squad the exact moment they see one another? I have no problem with Ostheer getting that nade off in a frontal assault, but they must be punished for it for not flanking. If you want to get the rifle nade off, you should take more damage for staying still. To often I see Ostheer players go head on into Maxims, win the engagement and pisses me off.
Maxims avoiding rifle nades is harder than an MG42 dodging a molotov aswell due to the spin the Maxim must do to go back and if you go forward the rear crew members are hit. I quite often nowadays just take the nade and hope it only kills 1-2, unless I know my men are really clumped in which I retreat.
Since when does a rifle nade kill a Maxim? In my experience it would take about 3 rifle nades to kill a maxim.