Hey guys I think coh2 has potential to be better than vcoh but right now its not even close, and a lot of it has to do with the game engine IMO.
There are 2 things that I think would make a massive change - first one being take the camera back to the same distance as was in vcoh. This enables a much larger map overview and enables much more tactical play, effective flanks and brings it in line with what vcoh was about. The maps dont help much, they are all so closed off and are like the worst of the vcoh ones. Most great vcoh maps had room to maneuvre. The fact that some units have huge range only makes it worse that the camera is so close in.
The other is unit speed and reaction time - please bring it back to vcoh levels ie. instant response. Inf moved very quick, there was no dawdling around, no jumping, stalling and getting stuck. Units shot on the move and could wipe out squads beautifully if they put themselves in a bad position. Right now the inf gets stuck and seems like it stops shooting a lot of the time. The reaction time is another killer. Just go back and watch even one game of vcoh, see how beautiful, smooth and responsive the units are. THis needs to come back, it enables micro of the highest level, makes the game a joy to play and rewards a good player.
for your reference please watch this http://www.youtube.com/watch?v=lj_MCt9KnwY - vcoh was like a game of chess in a realistic battlefield scenario coh2 isn't like that, it is/can be great but with these changes it could be so much better.
Id love to hear your feedback as to why these issues are there and what can be done about them. I mean there are other matters but I think these are the most important ones and would give a hell of a lot of enjoyment back to a lot of people.
Thanks guys
+1 Mate, you are right on the money. I too would like a response from Relic with regard to the input lag/response time and general sloppy feel of play. Combine that with bad pathing and the way some units react under fire by throwing themselves on the ground, bunching up etc etc.
Relic need to acknowledge this, this problem WILL BE the number one killer of CoH2, if they don't fix it, people just play the game once or twice and never again because they dont like it for those reasons.
I think our biggest issues is that Multiplayer is probably the lowest ratio of players for CoH2, so Relic would rather put the money and resources into ToW, Comp Stomp part of the game because according to them thats where the money is.
Relic, why don't you ask Blizzard if Multiplayer is where they make their money and sales? I'll wage my left nut they will tell you "Of course it is"