I dont know about you, but the people i play against arnt retarded and are able to keep a light vehicle out of 15 range. Plus I dont recall volks being able to scare away a clown car for the first five minutes.
I suspect that the rest of your points are equally rose tinted.
I would suggest building something OTHER than teamweapons.
Good thing that OST has capable and scalable mainline infantry. /s
Oh wait, thats USF.
OST simply can not depend on something other than team weapons, thats kinda their entire shtick, which is why a mortar, that doesnt exactly come very late, shouldn't entirely counter OSTs main strength.
Aren't elite infantry in my book since they take 100% recieved accuracy until vet 3 and thusly have little field presence (mitigated somewhat by beacons) and tons of bleed.
What about guard rifles? They have .97% RA until Vet 3. Does 3% make a 6 man unit elite infantry?
Then I don't have to reposition the mg far. You won't be able to engage and get out of the arc in time. Pios do very well vs rifles at point blank range too. The only way you can win is with grenades.
If your forced your opponent to babysit a MG42, that's also a victory.
Do you even read what people post on this forum? Unit stats? The only stat where panzerfusiliers are worse than volks is pure per-shot damage, 10 damage to 12 for volks. Try doing your own bloody research.
Usually the howitzer is located near the main base so that they are covered with machine guns or built near AA or Medical HQ. So if it should to destroy with a single charge - a huge difficulty should be given a huge profit.
Thats poor logic, its hard to get a paratrooper into the main base too, should its demo 1hko the main base?