200% accuracy actually, 100% chance to snipe the model and 100% chance to snipe your mental state.
Well, that one´s goin to my signature |
Nice idea, but bringing back off-maps call-able into base should be top priority, then we can worry about this |
No one?
Everyone too busy trying to lead discussion based on posts that are too dumb even for the shoutbox, sorry
Its a kinda complicated topic
Im gettin dizzy only from the stuff you named and now trying to figure out how to make things more intuitive without making them too uniformous and mirrored but also not too unbalanced… |
It sure tries to, but... it just kinda doesn´t work
Either there arent enough players of the desired skill level or its other factors like someone losing their rank (due to inactivity) faster than their skill, etc
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For Axis: One Lefh, one superheavy TD
Double Brits: One with indirect fire (either Matress or Royal Art) and one Commandos doc (LEFH deletion, OKW trucks kill guaranteed in combo with a few shots)
Soviets+ USF: Airborne for that sweet 6 men 50cals, Communist goes the one with recon+offmap+howi in the same doc |
This is a cool idea, and it's fun that the mechanic would be reminiscent of CoH1 British officers.
Hell, dont give me PTSD. That Brit officer system was one of the biggest design Fubars in CoH history
It should be an ability that it selects a single squad to apply the bonus to (with an appropriate stats boost compensation for not being an aura) |
This is actually something which I would recommend not doing. In a 1 vs 1 scenario your infantry is inferior to Sections, so taking fights all over the map is the last thing you want to do, as every battle will turn into a MP bleed for you.
To OP: Don't do this. Don't stall for Luchs as OKW when facing UKF.
UKF gets AEC after 85 fuel( 30 + 15 + 60 - 20 ) , while OKW gets Luchs after 110 fuel ( 15 + 45+ 60 - 10 ) . By the time you can get Luchs your enemy will have a AEC on the field. Instead go for Puma ( if you go for Mech. HQ at all ) , since Puma will at least keep the AEC tamed down.
Also going for Mech. HQ means that you get Panzerfausts later than with Battlegroup and also don't have ammo free healing, which will make upgrading to Stgs even harder.
I also would not recommend getting a MG 34 unless there is a really well positioned house on the map ... and even then I would rather spend the MP on something else.
Leig is pretty much the only viable advice here. But remember to get 2 of them. One will mostly just bleed a bit of HP.
IS is superior to volks pretty much the whole match. Except when UKF player doesn't go for 5 men / MG , while the OKW player gets STGs on his Volks.
All over the map doesnt have to mean 1vs1. One squad can stall from green cover until next one arrives and either flanks or they zerg rush together.
Agree that Puma is better than Luchs though
The 34 can hardly go wrong against 4 IS build assuming its properly used
Also I must add one thing to my advice, although that applies to all factions and matchups rather than just OKW, but: focus on capping more than on combat, which kinda connects to the first point: even if he gets ahead MP wise, it will make map-control pure hell for them |
Hmm thats actually solid advice, forgot about jaegers. Sucks that you have to rely on 1 or 2 docs else you get steamrolled tho...
Well, in 1vs1 there are some more special options, like Feuersturm or 221 early bleed followed my heat rounds
But yeah, it kinda sucks
In teamgames you can go double leig, Brits are beyond fucked against that |
You need OPwatch doctrine and Jagers
Generally try to create a very chaotic fast pacing with fights all over the map, since thats where OKW excels
Early on, if you dont know that you will win the engagement, dont fight in it. Try to 2vs1 his troops and/or catch them around corners |
2v2 tournaments are 300% better than 1v1 tournaments. Change my mind.
Way more variables to create awesome moments, the requirement for good teamwork, and the added strategy of choosing commanders and factions that compliment each other makes them way more fun to watch.
Yes and no
Teamwork and variables are indeed nice
On the other hand, the amount of decently balanced maps is much lower, there is less potential for flanking and higher punishment for flanks going wrong, there is more arty-fest and skillplanes usage, certain synergies just shut down all the non-doc options opponent has, etc
Still, Id sure love some more teamgames tourneys, not just 2s, but 3s and 4s too |