More Ideas about the Universal Carrier
Posts: 766 | Subs: 2
How often do you garrison the universal carrier? This this slight adjustment, an garrisoned squad will manned the Vicker's K Light Machine gun with out the upgrade. Is this useful, probably not. But, this could change the dynamic of the unit to out right removal of the pintle upgrade. This could be applied to other units such as the 251. If applied to a unit with 'holds' instead of 'crews' such as the M3 Halftrack, which has 5 'hold' spots, All spots will be filled with men while the gunner can appear as free 6th man.
If anyone wants to test this out, it again can be seen in my mod.
Posts: 13496 | Subs: 1
(I had made a similar suggestion for the WC51)
Posts: 789
Posts: 518
Posts: 498
Would require a price increase of the unit then, as it would give it a T0 vickers MG for free.
Wrong, you will need an extra squad of any kind to get that vickers, which is 180 manpower minimum if you pick the medic (+ the income loss over time).
But it's kinda hard to determine the possible impact of this change, I mean one could chose to put a wounded squad into the carrier instead of retreating and probably come out with better results.
Posts: 518
Wrong, you will need an extra squad of any kind to get that vickers, which is 180 manpower minimum if you pick the medic (+ the income loss over time).
It is not like the squad will be gone forever.
Putting a unit into the UC is not an investment, unlike a ammo costing upgrade.
- Enter the UC with one squad
- Mow down the enemy
- Make the squad leave the UC
- Let the squad capture the point , while your UC chases after the retreating units
Posts: 4928
Posts: 2358
I like the OP idea
Posts: 2358
Maybe the UC could apply the squad's 'cover bonus' if they're nearby, to encourage dismounting in the early game?
I would really love to see more UC+IS combination rather than IS+sandbag.
It raises the skill level and justifies the IS power level. This could mean a slight IS buff too.
Posts: 416 | Subs: 1
Maybe the UC could apply the squad's 'cover bonus' if they're nearby, to encourage dismounting in the early game?
This is a cool idea, and it's fun that the mechanic would be reminiscent of CoH1 British officers.
Posts: 1220 | Subs: 1
Posts: 1220 | Subs: 1
Maybe the UC could apply the squad's 'cover bonus' if they're nearby, to encourage dismounting in the early game?
An aura can be add to uc. But should it be passive or timer ?
Posts: 955
This is a cool idea, and it's fun that the mechanic would be reminiscent of CoH1 British officers.
Hell, dont give me PTSD. That Brit officer system was one of the biggest design Fubars in CoH history
It should be an ability that it selects a single squad to apply the bonus to (with an appropriate stats boost compensation for not being an aura)
Posts: 219
UC vickers upgrade is a touch too powerful as it is, putting a unit inside to activate it sounds good, put a sapper in there and roam around, take dmg, run and fix, rinse and repeat.
same for wc51
halftracks can get improved HMG performance if unit is inside
m3 clowncar,m5 assault thingamajig and 250 halftrack stay as they are imo
Posts: 888
Livestreams
8 | |||||
230 | |||||
10 | |||||
7 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM