I like most of the changes. Especially that we get new maps. Good job Relic! I hope they fix all the bugs, especially with Teller mines.
I also hope that they reduce the reinforcement cost for the Brits. Why can't the reinforcement cost for Tommies be 28 after the tech up to 5 man squad? That would be logical to change that from 35 for a 4 man squad (280/2 = 140 = 4 X 35) to 28 with a 5 man squad (280/2 = 140 = 5 X 28).
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I'am agree, be slower will lead to be more vulnerable to explosive weapons in general, but 13 MP to reinforce at vet 3 ( they vet up fast, cause MP cheap ) its kinda ... weird ;P
That's why I always build at least 3 Sappers with Brens, especially when the reinforcement cost for the Tommies is 35. Relic could lower the cost to 28 after you tech up to 5 man squads, so that the improvement will be equally seen also in reinforcement costs. |
Every game of #1 brit ( Price right now, 15 0 )
That can be explained by the matchmaking system, because he has only played 15 games with the Brits. That what matters, is the games against the top notch players. I'm not so sure if he can beat the other top players in 15 games in a row with the Brits. I hope they let the players play with UKF in the OCF, then we can really see how the Brits perform. |
Nothing new that repairing something makes new vulnerable to all weapons ( and thats the same for all factions )
The point with this, and the sentence before it, was to say that it can be countered by indirect fire. Sappers are good against infantry, because they have the equipment for it, but they can easily be countered by some other units, that is indirect fire and armored vehicles and tanks. |
And why are you using ordinary infantry instead of flamers or indirect fire weapons against entrenched troops again?
Stuff like this is a pure L2P issue, so is complaining about infantry that breaks legs the moment it enters combat.
I agree with Katitof here. I have seen that 3 Sappers with Brens and Anvil tactics can hold back a blob of 5 Volkgrenadiers with Panzerschrecks. They should do it, because they have the equipment for that. But then I have also seen that they are easy to squad wipe with mortars/mortar half-tracks. Once two of my Sapper squads were instantly squad wiped with only one mortar shot, when they were repairing a tank. |
And my opinion is that the game developers could first fix all the bugs in the game, before they nerf/buff the Centaur or some other unit. As I said, I watched a game where the Centaur could evade German teller mines several times. |
In real life, conscripts and grens wouldnt yolo charge at a tank to get a snare off. In real life, a single mg42 would probably be able to pin those 5 squads in place, even if they are all spaced out. In real life, you wouldnt see an ostwind every other engagement. You get my point...
What do we need to adapt to then? Its always easy for people to say adapt. How do I adapt to something wiping my squad, even as I retreat it as fast as humanly possible, the moment I realize "oh shit, its a centaur"?
(1) In real life the Russian infantry just charged into fortified positions with MGs. That is a historical fact. Just see the facts and stats about Winter War (1939-1940) or see the Finnish movie Talvisota.
(2) I'm not a good player because I'm not so good in micro, so I can't evaluate the game balance from my experiences in gameplay. My opinion is that if a top notch player can solve the problem with Centaurs, then I can learn from him. I haven't seen that the Centaur alter the game extremely dramatically in a game with top notch players. |
While I do see your point, I cant completely agree. Look at previous balance changes that the community has asked for that relic saw fit to implement. They all aimed to lower crazy high kill rates, to a more forgiving level where the unit is still lethal but wont wipe everything around it like crazy. Changes to the StuG E, the ISU, Obers, various damage profiles of all sorts of tanks etc show pretty much what I mean here.
Its great when a unit does its job and it does it properly. At that point however you gotta ask yourself - does it do more than I asked of it? If it kills infantry, thats great. If it kills infantry reliably and fast, all the better. If it wipes a squad within 2 seconds, even if you retreat that squad - maybe, just maybe, its a tad bit over the top and needs to be brought in line.
In real life it is possible to kill a squad with a Russian PKM that runs into it in less than one second. Of course I find it annoying that the Centaur have killed my troops, but my opinion is that the people needs to adapt to it.
There is a mine bug and if Relic fix it, that could help to solve the problem with the Centaur. Yesterday I watched a game with VonIvan where the other player's Centaur evaded mines several times. If the mines would have functioned properly, there wouldn't have been a problem with the Centaur. |
The Centaur should kill all infantry that approaches it, and it does. I find no problems with it, if I use 2 Paks, at least one panzergrenadier with Schrecks, mines etc. Often the player with a Centaur becomes too aggressive when it sees the other player's troops retreat. I do not run into it, but let it run into my trap, and the Centaur can't escape, because it is too slow for that.
The Crocodile is worse, because it is almost impossible to destroy it, because of the high amount of hit points. |
Thread: Stats13 Sep 2015, 19:44 PM
Is there any possibility to see the statistics for only the top 20 players? I think that the skill level is completely different between ranks 1-20 and 131-150, and in a serious comparison between factions you should compare only the statistics for the absolute top skill players. |