2 armor?, isn't their health lower though?
All Infantry units have 80 health, there are only 3 units that break this rule: Ostheer Sniper (82), British Sniper (82), and Soviet Sniper Team (48).
Posts: 4928
2 armor?, isn't their health lower though?
Posts: 1802 | Subs: 1
Posts: 167
Permanently Banned
Good lord that is quite the unit.
So you have a 5 squad unit with more armor than shocks which is half the cost of Obers and gets a free LMG upgrade? I mean even without the 13 MP reinforce that is a ridiculously good bargain for an engineer unit which can also repair and make battlefield modifications.
Not entirely sure that seems balanced but then again I'm not expert. I know their slow but they seem like terminator units right now. Does anyone have their actual DPS output with all those machine guns?
Posts: 167
Permanently BannedOne mortar to rule them all.
Seriously, mortar is a must against UKF and it's quit easy to get vet3 on it. There is nothing wrong with UKF's late game infantry, their only problems are their tanks, mostly churchill and centaur.
Posts: 334
Posts: 17914 | Subs: 8
Posts: 254
brits have lots of abilites for free,or are rather cheap which other factions to heavily pay for
Posts: 139
Posts: 692
Posts: 218
Posts: 1216
Posts: 1891
Posts: 17914 | Subs: 8
Give these guys 2 Brens and stick them in a building and watch them become utterly impossible to kill with an infantry force ten times their size.
Posts: 311
And why are you using ordinary infantry instead of flamers or indirect fire weapons against entrenched troops again?
Stuff like this is a pure L2P issue, so is complaining about infantry that breaks legs the moment it enters combat.
Posts: 742 | Subs: 1
Can we have some replays of EQUALLY SKILLED players where heavy engineer spam with LMGs isn't hardcontered by single mortar+HMG combo?
Or any infantry actually throwing a nade at them, since they are unable to dodge as the moment they engage combat, both their legs become broken?
Posts: 742 | Subs: 1
I agree with Katitof here. I have seen that 3 Sappers with Brens and Anvil tactics can hold back a blob of 5 Volkgrenadiers with Panzerschrecks. They should do it, because they have the equipment for that. But then I have also seen that they are easy to squad wipe with mortars/mortar half-tracks. Once two of my Sapper squads were instantly squad wiped with only one mortar shot, when they were repairing a tank.
Posts: 311
Nothing new that repairing something makes new vulnerable to all weapons ( and thats the same for all factions )
Posts: 742 | Subs: 1
The point with this, and the sentence before it, was to say that it can be countered by indirect fire. Sappers are good against infantry, because they have the equipment for it, but they can easily be countered by some other units, that is indirect fire and armored vehicles and tanks.
Posts: 311
Every game of #1 brit ( Price right now, 15 0 )
Posts: 311
I'am agree, be slower will lead to be more vulnerable to explosive weapons in general, but 13 MP to reinforce at vet 3 ( they vet up fast, cause MP cheap ) its kinda ... weird ;P
33 | |||||
8 | |||||
23 | |||||
17 | |||||
10 | |||||
3 |