Something in this thread is high, but its not the time.
You're attached ranks also are quite undeniable proof that your problem is exactly between chair and a keyboard, not in the balance section(which you still manages to miss).
Another insult towards a forum member making a suggestion. If you were only allowed to make suggestions when you are maxrank then most of the forum would be silent. Is there a reason you attack anyone making a suggestion?
I for one would support if some of the riflemens early power would get shifted into more variations, like a sniper which would help them better deal with those pesky mgs.
Let me guess, comprehensive reading wasn't your favorite thing at school or even one you were half good at?
I like that you are allowed to throw arround insults like that, also nice to see that you say suggestions are laughable. You totally dont reinforce that lonely forum warrior stereotype.
Regarding the P4, I really like it how it is right now especially to harass the flanks. Together with a JP i feel confident to take on anything the enemy throws at me.
What concerns me tho is the Sturmtiger, which seems to be a little over the top right now, but that could just be me getting really lucky. I have not seen it used against me but i would like to hear other players impressions.
I have a question concerning vehicle crits. I played a game just now against USF on crossing. I "killed" a Sherman with a Puma he got an "Abandoned" sign but the tank was still under his control. Second shot and he got a Main Gun destroyed crit and drove off into the sunlight. I know multiple death crits can happen, could it be that another crit overwrites the abandon crit? The reason I am asking this is because I am suspecting this guy to hack because at that engagement I couldnt control my units either and the whole game felt strange.
^These units are supposed to form the backbone of the soviet lategame. Not only can you not have access to all of them at the same time, but not one of them (with the exception of the T70), is performing up to its cost.
The T34/76 is too expensive for what it gives you. It is a decent tank, but it is not worth 310mp and 100fu.
The SU-76 needs no introduction.
The Su-85 works well, but it needs an accuracy buff. It has a hard time hitting targets that are moving, and does even worse on the move (rotation counts as movement in game).
If the T34/76 and the SU85 came together, they would make more sense, but as independent "top tier" units for the soviets, they are not nearly good enough.
Again, apart from the SU-76 NOTHING on your List really underperforms. The 34/76 can arrive very early and take your enemy by surprise and you can build them in swarms and overrun your enemy. SU-85 does its job really well and the T70 fucks shit up left and right. Also you didnt even mention the Katyusha also a Soviet stock unit that does really well.
Part of the reasoning behind the soviet IS2 having so much more armor is the fact that it fights generally better AT units. Units like the pak40, Panther, JT, elephant, and the pak43 are much better options than anything that allied players have. On top of this, it is also the only real "lategame" tank that the soviets have, as compared to the panther for both axis factions. The soviets are forced to rely on terrible units nondoctrinaly, so they naturally crutch on doctrines that provide them with lategame power.
I can assure you right now, that if, theoretically, heavy tanks were to come into play later and have a limit to the number out at the same time, the balance would skew greatly into axis favor as the game goes on, since 1 panther supporting a tiger is infinetly more potent than 2 t34/76s supporting an IS2, especially when you factor in the supporting AT.
What I am trying to get at is that the soviets are an army that has a grand total of 2 functioning options in terms of well-balanced army compositions for the lategame, and they are both stuck behind commanders. If you make soviet callins pointless, we will go into a period wherein the Soviets will be wrecked by every faction in the lategame, because their lategame options are literally nonexistent outside of doctrinal units. Soviets NEED a redesign, before their house of cards comes flopping down.
This isn't to say that I think that the callin meta is fine, I am merely stating that the current IS2/85 "callin meta" that we are stuck in is a result of multiple design flaws in the soviet army structure, and that many changes will be needed to be made before it can truly be fixed. You cannot look at one unit and say "OP" without looking at how that unit is affecting the rest of the faction as a whole.
What terrible nondoctrinaly units are we talking about here? Apart from the SU-76 (and maybe the t34/76) every unit they can field is decent and they can have alot of stuff on the field all the time, which many of you seem to forget.
Feel free to prove me wrong.
You know how to upload replays I presume.
Low post numbers mean you are a troll. I see, nice way to encourage people to post more tho.
I dont need to test you hypothetical 1 IS-2 + 1 Zis vs 1 Tiger + 1 Pak setup ingame, to know it is unrealistic. What you never mentioned is the early game advantage Soviets have over any of the German factions. People struggle to get 1 Tiger out whilst Soviets just keep on spamming IS-2. Also it is much easier for the Soviet player to support his stuff then for his enemy who has to risk squads during flanking due to extremly fragile squads.
IS-2 will beat Tiger 1v1, but they aren't supposed to fight each other 1v1.
ZiS+IS-2 and Tiger+Pak have exactly the same TTK to kill each other, so in combined arms perspective they are equal to each other.
IS-2 is better vs armor, Tiger murders all infantry.
Tiger doctrines present much more choice and customization on the playstyle and support, IS-2 is always a single BO.
On the army vs army level, they both are equal to each other in performance.