Brits have cheap mines, arguably the best at-gun in the game, the sniper, and they still have the AEC that can shit all over scout cars. Doctrinal tank hunters are pretty decent, too.
But nobody builds AEC anymore now that we have simcity... Guess thats the one tradeoff you have to make but its not much of a deal because as soon as that bofors is up its recks any light vehicle stupid enough to show its face. |
To seduce the king tiger you have to take him out for dinner first! |
Me and a friend tried to make Sim City and, while it did take a while, the enemy was able to beat our Sim City with 2 Stukas, 3 Panthers, a Tiger, and a Panzerwerfer. Constant Rocket artillery punishes repairs and whittles them down pretty quick. We had a Mix of Engies, a Sniper, 2 AT Guns, 2 Land Mattresses, Tommies, 2 Fireflys, a Centaur, 3 Bofors and 2 Mortar Pits. After some trade offs between the Panthers and Fireflys, their rocket strikes finally brought down a key Bofors and they flanked us hard with 3 Panthers and a Tiger while infantry swarmed through the Bofors hole.
It can be beat, it is annoying, but it is as difficult to bunch up and try to survive German Rocket Strikes as it is to attack Sim City.
Putting 2-3 building somewhere and pressing a single button every 90 sec is not as hard as pulling of a flank with multiple tanks and infantry units. |
Secure 1 vp, hold your fuel and get a 105mm to pound dat sim city to the ground.
Guess OKW is just fucked. Again, either you baserape or you lose, nice balance. |
Either you baserape Brits this patch or they will win. This is the current balance of the game. |
New commanders will always be op... except for Axis. |
If people manage to play the mg34 somewhat effectively how can people cry about the vickers then? If anything it does too much damage. It will however not hold a flank by itself (it shouldnt anyway). But I guess thats what an allied unit has to do these days to be considered decent. |
Here's a 160 muni ability that can kill everything in its radius. you cannot predict much since there's no flare:
Stuka Dive Bomb
https://www.coh2.org/topic/17110/stuka-dive-bomb
Cover Arty doesn't kill any infantry. Tanks can be destroyed if they stand still but there's no engine crit anymore
How in the world does this kill everything? How about you try unleashing the ability by itself and see how many things get "obliterated" lol. How can I take you seriously?
I would say you cant compare stuka and arty cover but fine here we go. The indicator for stuka dive bomb is the noise, not flares in any other aspect then that it behaves like other offmap abilities (that is you can dodge it). Arty cover has a much bigger area of effect and some tanks are just too slow to move out in that period. It very much rains down mortar fire on infantry/support weapons (not sure on this but it has slight surpression i think). |
AEC is gonna miss a lot too
... So like the Puma? |
It costs over 300 munitions. What should it do?
Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities? |