FEBRUARY 25TH UPDATE - RELEASE NOTES
![avatar of Latch](/images/avatars/april14_02.png?updated=1398148320)
Posts: 773
Hi, meet close the pocket.
![avatar of Spinflight](/images/no_av.png)
Posts: 680
![:D :D](/images/Smileys/biggrin.gif)
https://www.coh2.org/topic/49238/universal-carrier-challenge
Some chap told me Barton was a particularly good player... Consider the gauntlet thrown!
![avatar of MarkedRaptor](/uploads/avatar/17595.png?updated=1449297017)
Posts: 320
![avatar of iTzDusty](/uploads/avatar/6467.png?updated=1417842612)
Posts: 836 | Subs: 5
Just need the next patch that addresses maxims and penals and then we are truly #esports ready.
Double 222 is back on the menu fam.
![avatar of Neo](/uploads/avatar/9642.jpg?updated=1392207372)
Posts: 471
Just need the next patch that addresses maxims and penals and then we are truly #esports ready.
This thread says hello. #VetGate
https://www.coh2.org/topic/49473/gamebreaking-veterancy-bug
![avatar of Captain_Frog](/uploads/avatar/6708.jpg?updated=1453295971)
Posts: 248
This thread says hello. #VetGate
https://www.coh2.org/topic/49473/gamebreaking-veterancy-bug
#VetGate
![avatar of aaa](/uploads/avatar/11717.jpg?updated=1662490229)
Posts: 1487
gj relic, keep your work and this game will fall to the end of the year
germs will be playing vs each other this patch lelics dream
80 fuel difference between t70 and luchs. While luchs is a lot better (3 atg shots to kill vs t70's 2)..
10 CP KT last game after luchs rush and SWARM of infantry of all kind and multiple support weapons.
KT as a starting unit relic pls. its kind of painful to lose to noobs of that bottom level.
![avatar of aaa](/uploads/avatar/11717.jpg?updated=1662490229)
Posts: 1487
Okw need resourse penalty back or pay for new units/abilities unlock. Also 10 CP command panter is too much of a bs. 10 cp is the timing of garbage m4c
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
![avatar of Napalm](/uploads/avatar/9063.jpg?updated=1388703493)
Posts: 1595 | Subs: 2
Cuddles, did the playing allies as axis exploit get fixed this round of patching?
![avatar of PanzerCommander](/images/avatars/assault_grenadier.png?updated=1394378846)
Posts: 38
germs will be playing vs each other this patch lelics dream
80 fuel difference between t70 and luchs. While luchs is a lot better (3 atg shots to kill vs t70's 2)..
10 CP KT last game after luchs rush and SWARM of infantry of all kind and multiple support weapons.
KT as a starting unit relic pls. its kind of painful to lose to noobs of that bottom level.
Can we make him into Deadpool from Origins? By that I mean sew his mouth shut, give him laser eyes, and make swords come out of his hands.
![avatar of JoeH](/images/no_av.png)
Posts: 88
Here's a 160 muni ability that can kill everything in its radius. you cannot predict much since there's no flare:
Stuka Dive Bomb
https://www.coh2.org/topic/17110/stuka-dive-bomb
Cover Arty doesn't kill any infantry. Tanks can be destroyed if they stand still but there's no engine crit anymore
How in the world does this kill everything? How about you try unleashing the ability by itself and see how many things get "obliterated" lol. How can I take you seriously?
I would say you cant compare stuka and arty cover but fine here we go. The indicator for stuka dive bomb is the noise, not flares in any other aspect then that it behaves like other offmap abilities (that is you can dodge it). Arty cover has a much bigger area of effect and some tanks are just too slow to move out in that period. It very much rains down mortar fire on infantry/support weapons (not sure on this but it has slight surpression i think).
![avatar of Spinflight](/images/no_av.png)
Posts: 680
Smoke on the ground clearly shows the areas of concern for arty cover, noise doesn't tell you squat about where a Stuka is inbound.
![avatar of Corp.Shephard](/uploads/avatar/4113.jpg?updated=1371338449)
Posts: 359
Achtung!
The patch notes have been ninja edited by Relic!
http://www.companyofheroes.com/blog/2016/02/18/february-25th-update-release-notes
Use Ctrl+F5 to reset the page cache.
Big new change:
Universal Carrier
- Fuel cost removed
It looks like the AEC got even more expensive as well...
edit: Oh, heh, that's what Cuddle was talking about. Well.
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
Posts: 875 | Subs: 2
#SeemsLegit
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Carlos Danger](/uploads/avatar/12691.jpg?updated=1429093780)
Posts: 362
No significant changes to OKW either, despite the faction's clear overreliance on the Panzershreck.
Good bug changes though.
![avatar of __deleted__](/images/no_av.png)
Posts: 236
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3103 | Subs: 1
Relic removing the ability for the Calliope to decrew is basically them admitting that the entire mechanic is fundamentally broken. What happened to pop-cap circumvention being intentional?
If they did admit that, they'd have removed it for all of them. Here, they're saying "OK yeah now at this unit's point it's kinda silly".
![avatar of Spinflight](/images/no_av.png)
Posts: 680
Sweet beyjaysus, must be gold plated.
Doubt I'd even bother building one to test it at that price...
Just a suggestion, changing multiple parameters (cost and ability) is always going to be tricky, if a unit is over performing then nerfing it's ability makes sense, as does increasing it's price.
Changing both is always going to be a minefield as you effectively don't have data to base it on.
![avatar of ashxu](/uploads/avatar/18847.png?updated=1452743622)
Posts: 124
If they did admit that, they'd have removed it for all of them. Here, they're saying "OK yeah now at this point it's kinda silly".
you can't decrew the pershing but you can still decrew most other stuff. They're only not allowing you to decrew the really strong units.
stacking m10s in armor company still works so i don't know what that guy is smoking
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