So in a nutshell, to fix matchmaking one is required to join an arranged team in order to get roflstomped by the other cult members.
"Constructive criticism" my ass. Stop shilling.
You literally just told someone to stop being negative in another thread.....
It's valid advice, and it came with a friendly invitation. And somehow you responded with that lol |
Guy is literally posting about how a 9 year old game is dead on a community run website devoted to that game that still has people posting on it. Not to mention the active playerbase that's already been mentioned
Coh2 clearly did well, and still is doing well for a 9 year old game. And coh3 already seems off to good start. Chill |
120mm has been fine since the auto-attack range nerf imo
If there's any issue it's the commanders that its on
Guard motor is one of the best commanders in the entire game, and shock army is pretty strong now too. Both of them have the 120mm and they'd both still be very strong even if they didn't |
Thanks for the honesty, I guess? It isn't my production in any case.
I knew it wasn't your YT channel lol, didn't even know it was your trending post until that comment. I've watched a few Vodyani clips on YouTube, good stuff
Just saying there might of been other reasons for that one being downvoted |
Stuart is a victim of itself more than the t70. Used to be pretty OP once upon a time
It's always been better against armor than t70 but it used to be pretty strong against infantry too. Thing is USF didn't need it to be good vs inf like sovs do for the t70 |
Posting that "it provides more resources" is simply false and it is even in the patch notes:
The guy said that at the very end of a post which has paragraphs of context and even included pictures of the commanders. You knew damn well what he was talking about and still chose to focus on four words. That's the only broken record here
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The opel trucks used to work for teammates and that was crazy OP. Especially with an OKW teammate, spamming some of their muni abilities in team games got out of hand real quick
Still useful in 1v1 |
I literally just last week posted a trending vid link to a vid about how maxim is a joke lol and Allied mains downvoted me to oblivion, without actually looking at what they were rating, lol.
I watched that clip. Downvoted it because the audio, I thought my body was going to find a way to vomit through my ears |
Not sure if this is directly related, but the game was just better all around before WFA. I can't say that there weren't any balance issues, but it was getting to a good place right before WFA launched
WFA launch was horrendous. I'm sure it was a financial success but the balance was pathetic. It felt like whoever designed them had no care at all for the original factions they would be competing against
As far as the feel of the game goes I also liked the eastern front aesthetic better. WFA had a borderline cartoony feel to it, and I think their design had something to do with it. STs and KTs being stock units (and absurdly broken back then), riflemen being able to take on pretty much anything thanks to smoke, etc. Just didn't feel as real as EFA |
Soviet mortar flares OP too?
If your using your pios to spot, then they aren't placing wire, mines, etc. They do have other jobs you know
The sight is very useful, but it's hardly a problem
Edit: also, no one is going to take your thread seriously if you exaggerate like that in the title |
So no-one care that in teamgames, on good half of the maps maxim even with its smaller ark is able to lock large chunks of the maps.
Aswell as when backed up by early USF ambu it become practically immortal unless flanked by blob in early game. Which is meta on maps like Red\White ball.
How is this a maxim specific issue??? This applies to literally every hmg, and if anything the maxim is the least effective at it
And no-one cares, that even with "how uttery trash" maxim is, OKW still has no counter for it untill IGs\Zu Fuss hit the field, unless soviet player is retarded enouth to let himself be flanked by SP.
It's the maxims fault that relic couldn't just give OKW a mortar? And that they waited years to fix their access to the ISG which is still an underwhelming unit in general?
But sure, dropping it to 240 mp is a good idea Too bad that in 1v1\2v2 it wont be used anyway, because cons\penal oppening into 120mm\Dshk is still more effective.
Just like raising it's price to 260 while giving it multiple nerfs was a good idea... The performance nerfs were plenty
Of course the price change would have a miniscule effect. That's the entire point. Why did they do it in the first place when they were already nerfing the shit out of it |