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Finally a decent reply. Let's see:
There's AoE2 that has about 20k players if I remember correctly (only the DE edition) and many Paradox titles have even gained or at the very least retained a ton of players over the years.
AoEII Definitive Edition does 2 things good: it has a nice framework for a perfected game and the company running it does not care. AOEII is to this day the gold standard of hardcore RTS titles, and DefEd makes it compatibility and graphically friendly to new systems. This example you cited though is mistaken for a single reason: COH's legacy is not the same as AOE's legacy, in many many respects. AOE is maintained by a giant corporation basically for fun whilst COH should be a competitive title in order to make relic (due to limited resources) care about it. You should see what AOE4 did, which tried to emulate the 1998 formula for 2021, and ended up in the bargain bin.
Paradox's games basically consist of trying to squeeze out every last penny of a very hardcore fanbase and only that. They are not normie friendly and, judging by HOI4 right now and CK3 right now, they are just not fun if you don't buy DLCs which can rack up 1000$. So yeah, it's a good thing that relic does not turn to that business model. As I previously said, the most untapped market right now are 20somethings that have not commited to LoL or DOTA.
Similar situation with Civilization (heck, even Civ4 is gaining players albeit at a very low player count).
Civilization games are almost exclusively single player which allow for a more casual non competitive aura (I know this because Civ VI is my favorite game outside of COH2) and frequently go on sale for like 15bucks for the whole franchise. Again, not really saying something about a competitive WW2 RTS like COH.
I personally am not a fan of F2P titles. They often water down the content and need to refinance themselves by continuous addition of content that often comes out in a shitty state. Not saying this has not happened with CoH2 as well, but for F2P games it is almost a given.
With all due respect, I do not think you get the F2P business model. You are also mistaking F2P for P2W which is something else entirely. For starters, all F2P titles encourage balanced gameplay by removing P2W mechanisms (LOL, DOTA, TF2, Smite and all that do not have paid content that makes you a better player but paid skins that make you look nicer without affecting the gameplay and yes people buy more of that than actual P2W).
How do you think games like TF2 (kind of offtopic I know but I am examining the business model) have become so so prominent and still around after 15 years with numbers that 10-12x COH2? Because it's free and you play the full experience without paying shit. No P2Ws either. Hence, the player is in so good an environment that basically begs to pay for something to reward himself.
As others said, they also introduce issues regarding smurfs and cheaters.
Oh come on that is a childish argument. DOTA2, LOL, CSGO, all have servers that handle 100x COH2 traffic and the manage to catch cheaters and smurfers on time and make them stay out. TBH, on COH2 has actual problems with smurfs and cheaters. Not to mention that with seasons and ranks all that becomes pointless.
I am happy about every game that does not work with quick rewards, loot crates and other bullshit to keep kids playing it.
Good thing you are not an exec though because those bullshit games are taking away COH's market share and potential playerbase.
I am actually happy to shell out money if I get a decently made game. Rough around the edges for sure, but I am happy to accept that if the gameplay is right.
That's a perfectly fine personal preference. But when it comes to the grand scale of videogame economics in 2022, paying 60$ for a game is a gamble almost nobody makes consistently for AAA games. What makes you think that COH3 will be different and not end up with the same playerbase as AOE4 did?