Umm it is really hard to consider Coh2 in the realm of e-sport when it has such a ridiculous level of RNG.
For Coh3 to even be considered, it would need to reduce the randomness of the game considerably.
In my mind you have a few levels of RNG:
1) So little RNG that it becomes a boring spamfest.
2) Coh2 level of stupid RNG. It is fun to watch someone get totally screwed by RNG. But this level makes the game suck to actually play for many people. Especially when it comes to indirect fire and larger modes (the most popular).
3) Something in between 1 and 2 would be great. Enough RNG for some exciting things to happen.
Examples of 3 are:
- Your mortars cant hit shit but the enemy is erasing squads on the move with no FOV.
- Tanks shooting the ground 7 times in a row while enemies pen every shot with max damage.
- ALL Artillery in COH2 sucks major ass. Whoever wrote this code should die of anal polyps and burn in hell.
I have not really heard anyone here say what would help Coh3 be esports ready.
Removing base defenses sounds insanely bad to me. "Hey lets remove the only mechanic that lets players be more aggressive?"
Anything else?
I would agree with your (3).
I consider RNG to be a part of a good game since it levels out the playing field between a noob and a veteran and thus keeps the match interesting for both parties involved. And in this there is no better example than my other favorite game in the world, TF2. In this game, with random crits and the way hitboxes work (I am not advocating for random crits in COH3 if someone is retarded enough to understand as such) every player has a good chance against a more veteran player "that normally would not exist".
Does COH2 has shitty RNG? I am inclined to say no, no matter how many times I lost a 50/50 tank battle to a stupid roll. After all, the same also applies to any real world battle scenario. No rocket is "guaranteed" to hit a target, and no shell is "guaranteed" to wipe a squad. It just happens. RNG is a way to model this.
You are completely right that every major artillery piece in COH2 sucks because not only is it a huge investment for a static, 60sec reload, 8 shot firing piece but also because it is very very inaccurate. One would argue that having better vision of the targeted area is beneficial for the firing (I think they coded that in), but most of the times you won't have the resources nor the chance to sneak a Sniper/Recon there to help. Maybe support planes could work in tandem with a good teammate, but good luck finding that in random 2v2/3v3/4v4. And I am not aware of any doctrine in any faction that gives both a howitzer and spotter planes.